THE BIGGIE.

Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-09-22 06:48:48 -04:00
parent 3d4fee4614
commit ec55705bdd
48 changed files with 8559 additions and 7177 deletions

View File

@@ -142,6 +142,7 @@ public:
virtual void cutToClipboard();
virtual BOOL isClipboardPasteable() const;
virtual void pasteFromClipboard();
virtual void pasteLinkFromClipboard();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual BOOL isUpToDate() const { return TRUE; }
@@ -550,6 +551,10 @@ void LLTaskInvFVBridge::pasteFromClipboard()
{
}
void LLTaskInvFVBridge::pasteLinkFromClipboard()
{
}
BOOL LLTaskInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
{
//llinfos << "LLTaskInvFVBridge::startDrag()" << llendl;