THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm. Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
@@ -142,6 +142,7 @@ public:
|
||||
virtual void cutToClipboard();
|
||||
virtual BOOL isClipboardPasteable() const;
|
||||
virtual void pasteFromClipboard();
|
||||
virtual void pasteLinkFromClipboard();
|
||||
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
|
||||
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
|
||||
virtual BOOL isUpToDate() const { return TRUE; }
|
||||
@@ -550,6 +551,10 @@ void LLTaskInvFVBridge::pasteFromClipboard()
|
||||
{
|
||||
}
|
||||
|
||||
void LLTaskInvFVBridge::pasteLinkFromClipboard()
|
||||
{
|
||||
}
|
||||
|
||||
BOOL LLTaskInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
|
||||
{
|
||||
//llinfos << "LLTaskInvFVBridge::startDrag()" << llendl;
|
||||
|
||||
Reference in New Issue
Block a user