THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm. Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
@@ -419,8 +419,6 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
|
||||
const BOOL TAKE_FOCUS_YES = TRUE;
|
||||
const BOOL TAKE_FOCUS_NO = FALSE;
|
||||
|
||||
void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment);
|
||||
|
||||
#endif // LL_LLINVENTORYVIEW_H
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user