THE BIGGIE.

Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-09-22 06:48:48 -04:00
parent 3d4fee4614
commit ec55705bdd
48 changed files with 8559 additions and 7177 deletions

View File

@@ -174,6 +174,7 @@ char* _PREHASH_UpdateInventoryItem = LLMessageStringTable::getInstance()->getStr
char* _PREHASH_UpdateCreateInventoryItem = LLMessageStringTable::getInstance()->getString("UpdateCreateInventoryItem");
char* _PREHASH_MoveInventoryItem = LLMessageStringTable::getInstance()->getString("MoveInventoryItem");
char* _PREHASH_CopyInventoryItem = LLMessageStringTable::getInstance()->getString("CopyInventoryItem");
char* _PREHASH_LinkInventoryItem = LLMessageStringTable::getInstance()->getString("LinkInventoryItem");
char* _PREHASH_RemoveInventoryItem = LLMessageStringTable::getInstance()->getString("RemoveInventoryItem");
char* _PREHASH_CreateInventoryItem = LLMessageStringTable::getInstance()->getString("CreateInventoryItem");
char* _PREHASH_PathTwistBegin = LLMessageStringTable::getInstance()->getString("PathTwistBegin");