THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm. Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -174,6 +174,7 @@ char* _PREHASH_UpdateInventoryItem = LLMessageStringTable::getInstance()->getStr
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char* _PREHASH_UpdateCreateInventoryItem = LLMessageStringTable::getInstance()->getString("UpdateCreateInventoryItem");
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char* _PREHASH_MoveInventoryItem = LLMessageStringTable::getInstance()->getString("MoveInventoryItem");
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char* _PREHASH_CopyInventoryItem = LLMessageStringTable::getInstance()->getString("CopyInventoryItem");
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char* _PREHASH_LinkInventoryItem = LLMessageStringTable::getInstance()->getString("LinkInventoryItem");
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char* _PREHASH_RemoveInventoryItem = LLMessageStringTable::getInstance()->getString("RemoveInventoryItem");
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char* _PREHASH_CreateInventoryItem = LLMessageStringTable::getInstance()->getString("CreateInventoryItem");
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char* _PREHASH_PathTwistBegin = LLMessageStringTable::getInstance()->getString("PathTwistBegin");
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