THE BIGGIE.

Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-09-22 06:48:48 -04:00
parent 3d4fee4614
commit ec55705bdd
48 changed files with 8559 additions and 7177 deletions

View File

@@ -54,7 +54,8 @@ enum EDragAndDropType
DAD_BODYPART = 11,
DAD_ANIMATION = 12,
DAD_GESTURE = 13,
DAD_COUNT = 14, // number of types in this enum
DAD_LINK = 14,
DAD_COUNT = 15, // number of types in this enum
};
// Reasons for drags to be denied.