THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm. Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -54,7 +54,8 @@ enum EDragAndDropType
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DAD_BODYPART = 11,
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DAD_ANIMATION = 12,
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DAD_GESTURE = 13,
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DAD_COUNT = 14, // number of types in this enum
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DAD_LINK = 14,
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DAD_COUNT = 15, // number of types in this enum
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};
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// Reasons for drags to be denied.
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