THE BIGGIE.

Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-09-22 06:48:48 -04:00
parent 3d4fee4614
commit ec55705bdd
48 changed files with 8559 additions and 7177 deletions

View File

@@ -131,6 +131,12 @@ public:
// simstate file
AT_SIMSTATE = 22,
// Inventory symbolic link
AT_LINK = 24,
// Inventory folder link
AT_LINK_FOLDER = 25,
// +*********************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
// +*********************************************+
@@ -140,7 +146,7 @@ public:
// | 4. ADD TO LLAssetType::mAssetTypeHumanNames |
// +*********************************************+
AT_COUNT = 23,
AT_COUNT = 26,
AT_NONE = -1
};
@@ -164,6 +170,9 @@ public:
static EType getType(const std::string& sin);
static std::string getDesc(EType type);
static bool lookupCanLink(EType asset_type);
static bool lookupIsLinkType(EType asset_type);
private:
// don't instantiate or derive one of these objects