THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm. Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -253,6 +253,10 @@ const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT;
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// group constants
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const S32 MAX_AGENT_GROUPS = 25;
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// attachment constants
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const S32 MAX_AGENT_ATTACHMENTS = 38;
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const U8 ATTACHMENT_ADD = 0x80;
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// god levels
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const U8 GOD_MAINTENANCE = 250;
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const U8 GOD_FULL = 200;
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