THE BIGGIE.

Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-09-22 06:48:48 -04:00
parent 3d4fee4614
commit ec55705bdd
48 changed files with 8559 additions and 7177 deletions

View File

@@ -253,6 +253,10 @@ const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT;
// group constants
const S32 MAX_AGENT_GROUPS = 25;
// attachment constants
const S32 MAX_AGENT_ATTACHMENTS = 38;
const U8 ATTACHMENT_ADD = 0x80;
// god levels
const U8 GOD_MAINTENANCE = 250;
const U8 GOD_FULL = 200;