Removed pointless asset fetches for expression-based gestures (opposed to animation based ones), since they don't have actual animation assets.
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@@ -33,6 +33,7 @@
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#include <algorithm>
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#include <algorithm>
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// library
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// library
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#include "llanimationstates.h"
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#include "llaudioengine.h"
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#include "llaudioengine.h"
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#include "lldatapacker.h"
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#include "lldatapacker.h"
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#include "llinventory.h"
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#include "llinventory.h"
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@@ -551,6 +552,13 @@ void LLGestureMgr::playGesture(LLMultiGesture* gesture)
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|| anim_step->mFlags & ANIM_FLAG_STOP
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|| anim_step->mFlags & ANIM_FLAG_STOP
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|| gAssetStorage->hasLocalAsset(anim_id, LLAssetType::AT_ANIMATION)))
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|| gAssetStorage->hasLocalAsset(anim_id, LLAssetType::AT_ANIMATION)))
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{
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{
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//Singu note: Don't attempt to fetch expressions/emotes.
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const char* emote_name = gAnimLibrary.animStateToString(anim_id);
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if(emote_name && strstr(emote_name,"express_")==emote_name)
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{
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break;
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}
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mLoadingAssets.insert(anim_id);
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mLoadingAssets.insert(anim_id);
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LLUUID* id = new LLUUID(gAgentID);
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LLUUID* id = new LLUUID(gAgentID);
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