Updated deferred rendering (STORM-1819 Ternary/Graded shadows)
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@@ -1105,8 +1105,9 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("proj_shadow_res");
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mReservedUniforms.push_back("depth_cutoff");
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mReservedUniforms.push_back("norm_cutoff");
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mReservedUniforms.push_back("shadow_target_width");
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llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_NORM_CUTOFF+1);
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llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
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mReservedUniforms.push_back("tc_scale");
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mReservedUniforms.push_back("rcp_screen_res");
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