Switch out bumpers being roll for bumpers being y axis (up/down) with the xbox controller

This seems more widely used, and roll does nothing in Avatar movement so this is more useful
If people want it the other way, they can just switch it themselves.
This commit is contained in:
Lirusaito
2014-05-25 12:57:48 -04:00
parent 0a3a4a51bd
commit ea9005868b

View File

@@ -1326,8 +1326,8 @@ void LLViewerJoystick::setSNDefaults()
Debug setting InternalMapping,Jostick Axis (see above) */ Debug setting InternalMapping,Jostick Axis (see above) */
gSavedSettings.setS32("JoystickAxis0", 1); // z (at) gSavedSettings.setS32("JoystickAxis0", 1); // z (at)
gSavedSettings.setS32("JoystickAxis1", 0); // x (slide) gSavedSettings.setS32("JoystickAxis1", 0); // x (slide)
gSavedSettings.setS32("JoystickAxis2", xbox ? -1 : 2); // y (up) gSavedSettings.setS32("JoystickAxis2", 2); // y (up)
gSavedSettings.setS32("JoystickAxis3", xbox ? 2 : 4); // roll gSavedSettings.setS32("JoystickAxis3", xbox ? -1 : 4); // roll
gSavedSettings.setS32("JoystickAxis4", xbox ? 4 : 3); // pitch gSavedSettings.setS32("JoystickAxis4", xbox ? 4 : 3); // pitch
gSavedSettings.setS32("JoystickAxis5", xbox ? 3 : 5); // yaw gSavedSettings.setS32("JoystickAxis5", xbox ? 3 : 5); // yaw
gSavedSettings.setS32("JoystickAxis6", -1); gSavedSettings.setS32("JoystickAxis6", -1);