Switch out bumpers being roll for bumpers being y axis (up/down) with the xbox controller
This seems more widely used, and roll does nothing in Avatar movement so this is more useful If people want it the other way, they can just switch it themselves.
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@@ -1326,8 +1326,8 @@ void LLViewerJoystick::setSNDefaults()
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Debug setting InternalMapping,Jostick Axis (see above) */
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gSavedSettings.setS32("JoystickAxis0", 1); // z (at)
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gSavedSettings.setS32("JoystickAxis1", 0); // x (slide)
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gSavedSettings.setS32("JoystickAxis2", xbox ? -1 : 2); // y (up)
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gSavedSettings.setS32("JoystickAxis3", xbox ? 2 : 4); // roll
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gSavedSettings.setS32("JoystickAxis2", 2); // y (up)
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gSavedSettings.setS32("JoystickAxis3", xbox ? -1 : 4); // roll
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gSavedSettings.setS32("JoystickAxis4", xbox ? 4 : 3); // pitch
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gSavedSettings.setS32("JoystickAxis5", xbox ? 3 : 5); // yaw
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gSavedSettings.setS32("JoystickAxis6", -1);
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