Fix tiled snapshots. Also, LLRender::genRot takes degrees, not radians.
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@@ -293,8 +293,8 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
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int pos_y = mZoomSubregion / llceil(mZoomFactor);
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int pos_x = mZoomSubregion - (pos_y*llceil(mZoomFactor));
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proj_mat.applyScale_affine(mZoomFactor,mZoomFactor,1.f);
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proj_mat.applyTranslation_affine(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f);
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proj_mat.applyScale_affine(mZoomFactor,mZoomFactor,1.f);
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}
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calcProjection(z_far); // Update the projection matrix cache
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