Set label_width's to 60, the previous largest space allotted sliders for fonts/translations.

This commit is contained in:
Inusaito Sayori
2012-02-11 03:02:43 -05:00
parent d7eb4fc656
commit e7806f9dac

View File

@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel bg_visible="false" border="false" border_visible="false" height="220" name="Adv_Settings" use_bounding_rect="true" width="220">
<panel bottom="1" filename="panel_bg_tab.xml" height="185" width="197"/>
<slider bottom="160" left="5" control_name="RenderFarClip" decimal_digits="0" height="20" increment="8" label="Draw Dist.:" can_edit_text="true" label_width="53" max_val="1024" min_val="24" val_width="36" name="DrawDistance" width="189" tool_tip="Change your Draw Distance"/>
<slider bottom_delta="-20" control_name="ThrottleBandwidthKBPS" decimal_digits="0" height="20" increment="50" label="Bandwidth:" can_edit_text="true" label_width="53" max_val="5000" min_val="50" val_width="36" name="max_bandwidth" width="189" tool_tip="Set your Network bandwidth in kbps (kilobits per second)"/>
<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="53" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="189" tool_tip="Amount of particles to render"/>
<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="53" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="189" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="53" max_val="2" min_val="0.5" name="Object Detail" val_width="36" width="189" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
<slider bottom="160" left="5" control_name="RenderFarClip" decimal_digits="0" height="20" increment="8" label="Draw Dist.:" can_edit_text="true" label_width="60" max_val="1024" min_val="24" val_width="36" name="DrawDistance" width="189" tool_tip="Change your Draw Distance"/>
<slider bottom_delta="-20" control_name="ThrottleBandwidthKBPS" decimal_digits="0" height="20" increment="50" label="Bandwidth:" can_edit_text="true" label_width="60" max_val="5000" min_val="50" val_width="36" name="max_bandwidth" width="189" tool_tip="Set your Network bandwidth in kbps (kilobits per second)"/>
<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="60" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="189" tool_tip="Amount of particles to render"/>
<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="60" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="189" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="60" max_val="2" min_val="0.5" name="Object Detail" val_width="36" width="189" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
<text bottom_delta="-17" height="16" name="cmd_line_text_7">Windlight Sky Preset:</text>
<combo_box name="WLSkyPresetsCombo" bottom_delta="-20" height="18" width="189" tool_tip="WindLight Presets for your Sky." />
<text bottom_delta="-20" height="16" name="cmd_line_text_7">Windlight Water Preset:</text>