Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
This commit is contained in:
@@ -57,7 +57,7 @@
|
||||
#include "llsky.h"
|
||||
#include "lltexturefetch.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerregion.h"
|
||||
#include "llviewertextureanim.h"
|
||||
#include "llworld.h"
|
||||
@@ -481,7 +481,7 @@ void LLVOVolume::updateTextureVirtualSize()
|
||||
return;
|
||||
}
|
||||
|
||||
if (LLViewerImage::sDontLoadVolumeTextures || LLAppViewer::getTextureFetch()->mDebugPause)
|
||||
if (LLViewerTexture::sDontLoadVolumeTextures || LLAppViewer::getTextureFetch()->mDebugPause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -498,7 +498,7 @@ void LLVOVolume::updateTextureVirtualSize()
|
||||
{
|
||||
LLFace* face = mDrawable->getFace(i);
|
||||
const LLTextureEntry *te = face->getTextureEntry();
|
||||
LLViewerImage *imagep = face->getTexture();
|
||||
LLViewerTexture *imagep = face->getTexture();
|
||||
if (!imagep || !te ||
|
||||
face->mExtents[0] == face->mExtents[1])
|
||||
{
|
||||
@@ -512,7 +512,7 @@ void LLVOVolume::updateTextureVirtualSize()
|
||||
{
|
||||
F32 area = (F32) LLViewerCamera::getInstance()->getScreenPixelArea();
|
||||
vsize = area;
|
||||
imagep->setBoostLevel(LLViewerImageBoostLevel::BOOST_HUD);
|
||||
imagep->setBoostLevel(LLViewerTexture::BOOST_HUD);
|
||||
face->setPixelArea(area); // treat as full screen
|
||||
face->setVirtualSize(vsize);
|
||||
}
|
||||
@@ -527,7 +527,7 @@ void LLVOVolume::updateTextureVirtualSize()
|
||||
// Our attachments must really rez fast and fully:
|
||||
// we shouldn't have to zoom on them to get the textures
|
||||
// fully loaded !
|
||||
imagep->setBoostLevel(LLViewerImageBoostLevel::BOOST_HUD);
|
||||
imagep->setBoostLevel(LLViewerTexture::BOOST_HUD);
|
||||
imagep->dontDiscard();
|
||||
}
|
||||
}
|
||||
@@ -571,14 +571,14 @@ void LLVOVolume::updateTextureVirtualSize()
|
||||
if (mSculptTexture.notNull())
|
||||
{
|
||||
mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
|
||||
(S32)LLViewerImageBoostLevel::BOOST_SCULPTED));
|
||||
(S32)LLViewerTexture::BOOST_SCULPTED));
|
||||
mSculptTexture->setForSculpt() ;
|
||||
|
||||
if(!mSculptTexture->isCachedRawImageReady())
|
||||
{
|
||||
S32 lod = llmin(mLOD, 3);
|
||||
F32 lodf = ((F32)(lod + 1.0f)/4.f);
|
||||
F32 tex_size = lodf * LLViewerImage::sMaxSculptRez ;
|
||||
F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
|
||||
mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
|
||||
|
||||
//if the sculpty very close to the view point, load first
|
||||
@@ -671,7 +671,7 @@ void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped)
|
||||
LLFace* LLVOVolume::addFace(S32 f)
|
||||
{
|
||||
const LLTextureEntry* te = getTE(f);
|
||||
LLViewerImage* imagep = getTEImage(f);
|
||||
LLViewerTexture* imagep = getTEImage(f);
|
||||
return mDrawable->addFace(te, imagep);
|
||||
}
|
||||
|
||||
@@ -763,7 +763,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
|
||||
|
||||
void LLVOVolume::updateSculptTexture()
|
||||
{
|
||||
LLPointer<LLViewerImage> old_sculpt = mSculptTexture;
|
||||
LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
|
||||
|
||||
if (isSculpted())
|
||||
{
|
||||
@@ -771,7 +771,7 @@ void LLVOVolume::updateSculptTexture()
|
||||
LLUUID id = sculpt_params->getSculptTexture();
|
||||
if (id.notNull())
|
||||
{
|
||||
mSculptTexture = gImageList.getImage(id);
|
||||
mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1307,7 +1307,7 @@ BOOL LLVOVolume::isRootEdit() const
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void LLVOVolume::setTEImage(const U8 te, LLViewerImage *imagep)
|
||||
void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep)
|
||||
{
|
||||
BOOL changed = (mTEImages[te] != imagep);
|
||||
LLViewerObject::setTEImage(te, imagep);
|
||||
@@ -1799,7 +1799,7 @@ void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_p
|
||||
trans_mat.translate(getRegion()->getOriginAgent());
|
||||
}
|
||||
|
||||
volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, nodep->mSilhouetteSegments, view_vector, trans_mat, mRelativeXformInvTrans);
|
||||
volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, nodep->mSilhouetteSegments, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
|
||||
|
||||
nodep->mSilhouetteExists = TRUE;
|
||||
}
|
||||
@@ -2102,7 +2102,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
{
|
||||
LLFace* face = mDrawable->getFace(face_hit);
|
||||
|
||||
if (pick_transparent || !face->getTexture() || !face->getTexture()->getHasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
|
||||
if (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
|
||||
{
|
||||
v_end = p;
|
||||
if (face_hitp != NULL)
|
||||
@@ -2154,7 +2154,7 @@ U32 LLVOVolume::getPartitionType() const
|
||||
LLVolumePartition::LLVolumePartition()
|
||||
: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB)
|
||||
{
|
||||
mLODPeriod = 16;
|
||||
mLODPeriod = 32;
|
||||
mDepthMask = FALSE;
|
||||
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
|
||||
mPartitionType = LLViewerRegion::PARTITION_VOLUME;
|
||||
@@ -2166,7 +2166,7 @@ LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep)
|
||||
: LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK)
|
||||
{
|
||||
mDepthMask = FALSE;
|
||||
mLODPeriod = 16;
|
||||
mLODPeriod = 32;
|
||||
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
|
||||
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
|
||||
|
||||
@@ -2224,7 +2224,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
|
||||
|
||||
U8 bump = (type == LLRenderPass::PASS_BUMP ? facep->getTextureEntry()->getBumpmap() : 0);
|
||||
|
||||
LLViewerImage* tex = facep->getTexture();
|
||||
LLViewerTexture* tex = facep->getTexture();
|
||||
|
||||
U8 glow = 0;
|
||||
|
||||
@@ -2379,7 +2379,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
|
||||
if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA)
|
||||
{
|
||||
const LLTextureEntry* te = facep->getTextureEntry();
|
||||
LLViewerImage* tex = facep->getTexture();
|
||||
LLViewerTexture* tex = facep->getTexture();
|
||||
|
||||
if (facep->isState(LLFace::TEXTURE_ANIM))
|
||||
{
|
||||
@@ -2632,7 +2632,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
|
||||
LLSpatialGroup::buffer_map_t buffer_map;
|
||||
|
||||
LLViewerImage* last_tex = NULL;
|
||||
LLViewerTexture* last_tex = NULL;
|
||||
S32 buffer_index = 0;
|
||||
|
||||
if (distance_sort)
|
||||
@@ -2644,7 +2644,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
{
|
||||
//pull off next face
|
||||
LLFace* facep = *face_iter;
|
||||
LLViewerImage* tex = facep->getTexture();
|
||||
LLViewerTexture* tex = facep->getTexture();
|
||||
|
||||
if (distance_sort)
|
||||
{
|
||||
@@ -2759,7 +2759,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
|
||||
const LLTextureEntry* te = facep->getTextureEntry();
|
||||
|
||||
BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE;
|
||||
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
|
||||
|
||||
if (is_alpha)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user