Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.

Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
This commit is contained in:
Shyotl
2011-03-31 03:22:01 -05:00
parent a028c4edba
commit e756140e1d
212 changed files with 8149 additions and 4445 deletions

View File

@@ -39,7 +39,7 @@
class LLFace;
class LLDrawPool;
class LLViewerFetchedTexture;
class LLVOTree : public LLViewerObject
{
@@ -153,6 +153,7 @@ public:
};
static F32 sTreeFactor; // Tree level of detail factor
static const S32 sMAX_NUM_TREE_LOD_LEVELS ;
friend class LLDrawPoolTree;
protected:
@@ -161,7 +162,7 @@ protected:
LLVector3 mWind;
LLPointer<LLVertexBuffer> mReferenceBuffer; //reference geometry for generating tree mesh
LLPointer<LLViewerImage> mTreeImagep; // Pointer to proper tree image
LLPointer<LLViewerFetchedTexture> mTreeImagep; // Pointer to proper tree image
U8 mSpecies; // Species of tree
F32 mBranchLength; // Scale (length) of tree branches