Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
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@@ -39,7 +39,7 @@
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class LLFace;
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class LLDrawPool;
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class LLViewerFetchedTexture;
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class LLVOTree : public LLViewerObject
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{
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@@ -153,6 +153,7 @@ public:
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};
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static F32 sTreeFactor; // Tree level of detail factor
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static const S32 sMAX_NUM_TREE_LOD_LEVELS ;
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friend class LLDrawPoolTree;
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protected:
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@@ -161,7 +162,7 @@ protected:
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LLVector3 mWind;
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LLPointer<LLVertexBuffer> mReferenceBuffer; //reference geometry for generating tree mesh
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LLPointer<LLViewerImage> mTreeImagep; // Pointer to proper tree image
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LLPointer<LLViewerFetchedTexture> mTreeImagep; // Pointer to proper tree image
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U8 mSpecies; // Species of tree
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F32 mBranchLength; // Scale (length) of tree branches
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