Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
This commit is contained in:
@@ -42,13 +42,12 @@
|
||||
#include "v2math.h"
|
||||
|
||||
// newview includes
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llsurface.h"
|
||||
#include "llviewerregion.h"
|
||||
#include "llagent.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llselectmgr.h"
|
||||
#include "llfloatertools.h"
|
||||
#include "llglheaders.h"
|
||||
@@ -68,12 +67,9 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_
|
||||
{
|
||||
// Create a texture to hold color information.
|
||||
// 4 components
|
||||
// Use mipmaps = FALSE, clamped, NEAREST filter, for sharp edges
|
||||
mTexture = new LLImageGL(FALSE);
|
||||
// Use mipmaps = FALSE, clamped, NEAREST filter, for sharp edges
|
||||
mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS);
|
||||
mTexture->createGLTexture(0, mImageRaw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
|
||||
gGL.getTexUnit(0)->activate();
|
||||
gGL.getTexUnit(0)->bind(mTexture);
|
||||
mTexture = LLViewerTextureManager::getLocalTexture(mImageRaw.get(), FALSE);
|
||||
mTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
mTexture->setFilteringOption(LLTexUnit::TFO_POINT);
|
||||
|
||||
@@ -283,6 +279,10 @@ void LLViewerParcelOverlay::updateOverlayTexture()
|
||||
// Copy data into GL texture from raw data
|
||||
if (i >= COUNT)
|
||||
{
|
||||
if (!mTexture->hasGLTexture())
|
||||
{
|
||||
mTexture->createGLTexture(0, mImageRaw);
|
||||
}
|
||||
mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge);
|
||||
mOverlayTextureIdx = -1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user