Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
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@@ -52,7 +52,7 @@
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#include "lltexlayer.h"
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#include "llviewercamera.h"
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#include "llviewercontrol.h"
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#include "llviewerimagelist.h"
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#include "llviewertexturelist.h"
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#include "llviewerjointmesh.h"
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#include "llvoavatar.h"
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#include "llsky.h"
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@@ -231,7 +231,7 @@ void LLViewerJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
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//--------------------------------------------------------------------
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// LLViewerJointMesh::getTexture()
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//--------------------------------------------------------------------
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//LLViewerImage *LLViewerJointMesh::getTexture()
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//LLViewerTexture *LLViewerJointMesh::getTexture()
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//{
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// return mTexture;
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//}
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@@ -239,7 +239,7 @@ void LLViewerJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
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//--------------------------------------------------------------------
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// LLViewerJointMesh::setTexture()
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//--------------------------------------------------------------------
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void LLViewerJointMesh::setTexture( LLViewerImage *texture )
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void LLViewerJointMesh::setTexture( LLViewerTexture *texture )
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{
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mTexture = texture;
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@@ -558,7 +558,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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{
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if( mLayerSet->hasComposite() )
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{
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gGL.getTexUnit(0)->bind(mLayerSet->getComposite()->getTexture());
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gGL.getTexUnit(0)->bind(mLayerSet->getComposite());
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}
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else
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{
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@@ -568,22 +568,22 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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{
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llwarns << "Layerset without composite" << llendl;
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}
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gGL.getTexUnit(0)->bind(gImageList.getImage(IMG_DEFAULT));
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gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
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}
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}
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else
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if ( !is_dummy && mTexture.notNull() )
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{
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if(mTexture->getHasGLTexture())
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if(mTexture->hasGLTexture())
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{
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old_mode = mTexture->getAddressMode();
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}
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gGL.getTexUnit(0)->bind(mTexture.get());
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gGL.getTexUnit(0)->bind(mTexture);
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gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
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}
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else
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{
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gGL.getTexUnit(0)->bind(gImageList.getImage(IMG_DEFAULT_AVATAR));
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gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR));
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}
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if (gRenderForSelect)
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