Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.

Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
This commit is contained in:
Shyotl
2011-03-31 03:22:01 -05:00
parent a028c4edba
commit e756140e1d
212 changed files with 8149 additions and 4445 deletions

View File

@@ -49,7 +49,7 @@
#include "llviewerparceloverlay.h"
#include "llvosurfacepatch.h"
#include "llviewercamera.h"
#include "llviewerimagelist.h" // To get alpha gradients
#include "llviewertexturelist.h" // To get alpha gradients
#include "llworld.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
@@ -62,28 +62,32 @@ S32 LLDrawPoolTerrain::sDetailMode = 1;
F32 LLDrawPoolTerrain::sDetailScale = DETAIL_SCALE;
static LLGLSLShader* sShader = NULL;
LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerImage *texturep) :
LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) :
LLFacePool(POOL_TERRAIN),
mTexturep(texturep)
{
// Hack!
sDetailScale = 1.f/gSavedSettings.getF32("RenderTerrainScale");
sDetailMode = gSavedSettings.getS32("RenderTerrainDetail");
mAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient.tga",
TRUE, TRUE, GL_ALPHA8, GL_ALPHA,
mAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga",
TRUE, LLViewerTexture::BOOST_UI,
LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA,
LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb"));
//gGL.getTexUnit(0)->bind(mAlphaRampImagep.get());
mAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
m2DAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient_2d.j2c",
TRUE, TRUE, GL_ALPHA8, GL_ALPHA,
m2DAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c",
TRUE, LLViewerTexture::BOOST_UI,
LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA,
LLUUID("38b86f85-2575-52a9-a531-23108d8da837"));
//gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
m2DAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
mTexturep->setBoostLevel(LLViewerImageBoostLevel::BOOST_TERRAIN);
mTexturep->setBoostLevel(LLViewerTexture::BOOST_TERRAIN);
//gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
@@ -170,7 +174,7 @@ void LLDrawPoolTerrain::render(S32 pass)
LLVLComposition *compp = regionp->getComposition();
for (S32 i = 0; i < 4; i++)
{
compp->mDetailTextures[i]->setBoostLevel(LLViewerImageBoostLevel::BOOST_TERRAIN);
compp->mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN);
compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area
}
@@ -290,10 +294,10 @@ void LLDrawPoolTerrain::renderFullShader()
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
LLViewerImage *detail_texture0p = compp->mDetailTextures[0];
LLViewerImage *detail_texture1p = compp->mDetailTextures[1];
LLViewerImage *detail_texture2p = compp->mDetailTextures[2];
LLViewerImage *detail_texture3p = compp->mDetailTextures[3];
LLViewerTexture *detail_texture0p = compp->mDetailTextures[0];
LLViewerTexture *detail_texture1p = compp->mDetailTextures[1];
LLViewerTexture *detail_texture2p = compp->mDetailTextures[2];
LLViewerTexture *detail_texture3p = compp->mDetailTextures[3];
LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale;
@@ -364,7 +368,7 @@ void LLDrawPoolTerrain::renderFullShader()
// Alpha Ramp
//
S32 alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP);
gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep.get());
gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep);
// GL_BLEND disabled by default
drawLoop();
@@ -430,10 +434,10 @@ void LLDrawPoolTerrain::renderFull4TU()
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
LLViewerImage *detail_texture0p = compp->mDetailTextures[0];
LLViewerImage *detail_texture1p = compp->mDetailTextures[1];
LLViewerImage *detail_texture2p = compp->mDetailTextures[2];
LLViewerImage *detail_texture3p = compp->mDetailTextures[3];
LLViewerTexture *detail_texture0p = compp->mDetailTextures[0];
LLViewerTexture *detail_texture1p = compp->mDetailTextures[1];
LLViewerTexture *detail_texture2p = compp->mDetailTextures[2];
LLViewerTexture *detail_texture3p = compp->mDetailTextures[3];
LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale;
@@ -528,7 +532,7 @@ void LLDrawPoolTerrain::renderFull4TU()
//
// Stage 1: Generate alpha ramp for detail2/detail3 transition
//
gGL.getTexUnit(1)->bind(m2DAlphaRampImagep.get());
gGL.getTexUnit(1)->bind(m2DAlphaRampImagep);
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
@@ -560,7 +564,7 @@ void LLDrawPoolTerrain::renderFull4TU()
//
// Stage 3: Generate alpha ramp for detail1/detail2 transition
//
gGL.getTexUnit(3)->bind(m2DAlphaRampImagep.get());
gGL.getTexUnit(3)->bind(m2DAlphaRampImagep);
gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(3)->activate();
@@ -631,10 +635,10 @@ void LLDrawPoolTerrain::renderFull2TU()
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
LLViewerImage *detail_texture0p = compp->mDetailTextures[0];
LLViewerImage *detail_texture1p = compp->mDetailTextures[1];
LLViewerImage *detail_texture2p = compp->mDetailTextures[2];
LLViewerImage *detail_texture3p = compp->mDetailTextures[3];
LLViewerTexture *detail_texture0p = compp->mDetailTextures[0];
LLViewerTexture *detail_texture1p = compp->mDetailTextures[1];
LLViewerTexture *detail_texture2p = compp->mDetailTextures[2];
LLViewerTexture *detail_texture3p = compp->mDetailTextures[3];
LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale;
@@ -672,7 +676,7 @@ void LLDrawPoolTerrain::renderFull2TU()
//
// Stage 0: Generate alpha ramp for detail0/detail1 transition
//
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
@@ -710,7 +714,7 @@ void LLDrawPoolTerrain::renderFull2TU()
//
// Stage 0: Generate alpha ramp for detail1/detail2 transition
//
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
// Set the texture matrix
glMatrixMode(GL_TEXTURE);
@@ -750,7 +754,7 @@ void LLDrawPoolTerrain::renderFull2TU()
// Stage 0: Generate alpha ramp for detail2/detail3 transition
//
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
// Set the texture matrix
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
@@ -823,7 +827,7 @@ void LLDrawPoolTerrain::renderSimple()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->bind(mTexturep.get());
gGL.getTexUnit(0)->bind(mTexturep);
LLVector3 origin_agent = mDrawFace[0]->getDrawable()->getVObj()->getRegion()->getOriginAgent();
F32 tscale = 1.f/256.f;
@@ -873,7 +877,7 @@ void LLDrawPoolTerrain::renderOwnership()
LLSurface *surfacep = surface_patchp->getSurface();
LLViewerRegion *regionp = surfacep->getRegion();
LLViewerParcelOverlay *overlayp = regionp->getParcelOverlay();
LLImageGL *texturep = overlayp->getTexture();
LLViewerTexture *texturep = overlayp->getTexture();
gGL.getTexUnit(0)->bind(texturep);
@@ -921,9 +925,10 @@ void LLDrawPoolTerrain::renderForSelect()
}
}
void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerImage*>& textures)
void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
{
if (textures.find(mTexturep) != textures.end())
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ;
if (tex && textures.find(tex) != textures.end())
{
for (std::vector<LLFace*>::iterator iter = mReferences.begin();
iter != mReferences.end(); iter++)
@@ -934,12 +939,12 @@ void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerImage*>& textures)
}
}
LLViewerImage *LLDrawPoolTerrain::getTexture()
LLViewerTexture *LLDrawPoolTerrain::getTexture()
{
return mTexturep;
}
LLViewerImage *LLDrawPoolTerrain::getDebugTexture()
LLViewerTexture *LLDrawPoolTerrain::getDebugTexture()
{
return mTexturep;
}