Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
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@@ -41,6 +41,7 @@
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class LLImageRaw;
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class LLSpatialGroup;
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class LLDrawInfo;
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class LLViewerFetchedTexture;
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class LLDrawPoolBump : public LLRenderPass
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{
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@@ -110,10 +111,12 @@ public:
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LLStandardBumpmap( const std::string& label ) : mLabel(label) {}
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std::string mLabel;
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LLPointer<LLViewerImage> mImage;
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LLPointer<LLViewerFetchedTexture> mImage;
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static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[]
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static void clear();
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static void addstandard();
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static void init();
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static void shutdown();
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static void restoreGL();
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@@ -135,26 +138,26 @@ public:
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void init();
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void shutdown();
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void clear();
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void destroyGL();
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void restoreGL();
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void updateImages();
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LLImageGL* getBrightnessDarknessImage(LLViewerImage* src_image, U8 bump_code);
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// LLImageGL* getTestImage();
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LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
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void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);
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static void onSourceBrightnessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceDarknessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceStandardLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);
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private:
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static void onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
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static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
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private:
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typedef std::map<LLUUID, LLPointer<LLImageGL> > bump_image_map_t;
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typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
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bump_image_map_t mBrightnessEntries;
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bump_image_map_t mDarknessEntries;
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};
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