Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
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@@ -38,6 +38,7 @@
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#include "llcubemap.h"
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#include "llimagegl.h"
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#include "llrendertarget.h"
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#include "lltexture.h"
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LLRender gGL;
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@@ -179,50 +180,86 @@ void LLTexUnit::disable(void)
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}
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}
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bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
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bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
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{
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stop_glerror();
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if (mIndex < 0) return false;
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gGL.flush();
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if (texture == NULL)
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LLImageGL* gl_tex = NULL ;
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if (texture == NULL || !(gl_tex = texture->getGLTexture()))
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{
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llwarns << "NULL LLTexUnit::bind texture" << llendl;
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return false;
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}
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if (!texture->getTexName()) //if texture does not exist
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{
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if (texture->isDeleted())
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{
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// This will re-generate the texture immediately.
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texture->forceImmediateUpdate() ;
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}
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texture->forceUpdateBindStats() ;
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if (!gl_tex->getTexName()) //if texture does not exist
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{
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//if deleted, will re-generate it immediately
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texture->forceImmediateUpdate() ;
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gl_tex->forceUpdateBindStats() ;
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return texture->bindDefaultImage(mIndex);
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}
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//in audit, replace the selected texture by the default one.
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if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
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{
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if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
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{
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texture->updateBindStats();
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gl_tex->updateBindStats(gl_tex->mTextureMemory);
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return bind(LLImageGL::sHighlightTexturep.get());
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}
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}
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if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
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{
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activate();
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enable(gl_tex->getTarget());
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mCurrTexture = gl_tex->getTexName();
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glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
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if(gl_tex->updateBindStats(gl_tex->mTextureMemory))
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{
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texture->setActive() ;
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texture->updateBindStatsForTester() ;
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}
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mHasMipMaps = gl_tex->mHasMipMaps;
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if (gl_tex->mTexOptionsDirty)
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{
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gl_tex->mTexOptionsDirty = false;
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setTextureAddressMode(gl_tex->mAddressMode);
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setTextureFilteringOption(gl_tex->mFilterOption);
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}
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}
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return true;
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}
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bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
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{
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stop_glerror();
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if (mIndex < 0) return false;
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if(!texture)
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{
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llwarns << "NULL LLTexUnit::bind texture" << llendl;
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return false;
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}
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if(!texture->getTexName())
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{
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if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName())
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{
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return bind(LLImageGL::sDefaultGLTexture) ;
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}
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return false ;
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}
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if ((mCurrTexture != texture->getTexName()) || forceBind)
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{
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activate();
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enable(texture->getTarget());
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mCurrTexture = texture->getTexName();
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glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
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if(texture->updateBindStats())
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{
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texture->setActive() ;
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}
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texture->updateBindStats(texture->mTextureMemory);
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mHasMipMaps = texture->mHasMipMaps;
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if (texture->mTexOptionsDirty)
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{
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@@ -255,7 +292,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
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mCurrTexture = cubeMap->mImages[0]->getTexName();
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glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture);
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mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps;
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cubeMap->mImages[0]->updateBindStats();
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cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory);
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if (cubeMap->mImages[0]->mTexOptionsDirty)
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{
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cubeMap->mImages[0]->mTexOptionsDirty = false;
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