Updated avatar radar. Focusprev/focusnext now obey the order of the actual displayed avatar list. Cleaned up some commit callbacks.
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@@ -234,7 +234,7 @@ public:
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BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
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ELookAtType getLookAtType();
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void lookAtLastChat();
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void lookAtObject(const LLUUID &object_id, bool self=true);
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bool lookAtObject(const LLUUID &object_id, bool self=true);
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void slamLookAt(const LLVector3 &look_at); // Set the physics data
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BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
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EPointAtType getPointAtType();
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