Updated avatar radar. Focusprev/focusnext now obey the order of the actual displayed avatar list. Cleaned up some commit callbacks.
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@@ -2803,18 +2803,18 @@ void LLAgentCamera::lookAtLastChat()
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}
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//Pulled implementation out of lookAtLastChat and adapted to work for for general objects
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void LLAgentCamera::lookAtObject(const LLUUID &object_id, bool self)
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bool LLAgentCamera::lookAtObject(const LLUUID &object_id, bool self)
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{
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// Block if camera is animating or not in normal third person camera mode
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if (mCameraAnimating || !cameraThirdPerson())
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{
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return;
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return false;
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}
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LLViewerObject *chatter = gObjectList.findObject(object_id);
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if (!chatter)
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{
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return;
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return false;
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}
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LLVector3 delta_pos;
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@@ -2845,7 +2845,7 @@ void LLAgentCamera::lookAtObject(const LLUUID &object_id, bool self)
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new_camera_pos += left * 0.3f;
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new_camera_pos += up * 0.2f;
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//setFocusOnAvatar(FALSE, FALSE);
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setFocusOnAvatar(FALSE, FALSE);
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if (chatter_av->mHeadp)
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{
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@@ -2863,7 +2863,6 @@ void LLAgentCamera::lookAtObject(const LLUUID &object_id, bool self)
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else
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mCameraFocusOffsetTarget.setVec(radius, radius, 0.f);
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}
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setFocusOnAvatar(FALSE, TRUE);
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}
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else
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{
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@@ -2883,17 +2882,15 @@ void LLAgentCamera::lookAtObject(const LLUUID &object_id, bool self)
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new_camera_pos += left * 0.3f;
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new_camera_pos += up * 0.2f;
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//setFocusOnAvatar(FALSE, FALSE);
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setFocusOnAvatar(FALSE, FALSE);
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setFocusGlobal(chatter->getPositionGlobal(), object_id);
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if(self)
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mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
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else
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mCameraFocusOffsetTarget.setVec(radius, radius, 0.f);
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setFocusOnAvatar(FALSE, TRUE);
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}
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return true;
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}
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