Tiny cleanup
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@@ -410,11 +410,7 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
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}
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LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
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LLVector3 object_extents = object->getScale();
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//this stuff just seems to make camera snapping worse...
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//const LLVector4a* oe4 = object->mDrawable->getSpatialExtents();
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//object_extents.set( oe4[1][0], oe4[1][1], oe4[1][2] );
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LLVector3 object_extents = object->getScale();
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// make sure they object extents are non-zero
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object_extents.clamp(0.001f, F32_MAX);
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@@ -2314,10 +2310,6 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
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mCameraMode = CAMERA_MODE_THIRD_PERSON;
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U32 old_flags = gAgent.getControlFlags();
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gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
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if (old_flags != gAgent.getControlFlags())
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{
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gAgent.setFlagsDirty();
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}
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}
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// Remove any pitch from the avatar
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