Bulk of server-baking impelmentation and a bit of cleanup.
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@@ -308,6 +308,7 @@ public:
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/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
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/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
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S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host);
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S32 setTETextureCore(const U8 te, const LLUUID& uuid, const std::string &url );
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/*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
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/*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
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/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
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