Sync with Alchemy, includes much awaited lib updates for Linux
Applies ALCH-420 - Replace all invisiprims with fully transparent texture and remove dead code paths -ARC no longer takes invisis into consideration. Syncs some script keywords updates. Changes all "\n" in llfloaterabout.cpp to '\n' because screw.dat
This commit is contained in:
@@ -58,18 +58,12 @@ public:
|
||||
POOL_SKY,
|
||||
POOL_WL_SKY,
|
||||
POOL_GRASS,
|
||||
POOL_INVISIBLE, // see below *
|
||||
POOL_AVATAR,
|
||||
POOL_VOIDWATER,
|
||||
POOL_WATER,
|
||||
POOL_GLOW,
|
||||
POOL_ALPHA,
|
||||
NUM_POOL_TYPES,
|
||||
// * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them
|
||||
// - and the LLDrawPool types enum controls what order things are rendered in
|
||||
// - so, it has absolute control over what invisprims block
|
||||
// ...invisiprims being rendered in pool_invisible
|
||||
// ...shiny/bump mapped objects in rendered in POOL_BUMP
|
||||
};
|
||||
|
||||
LLDrawPool(const U32 type);
|
||||
@@ -126,8 +120,6 @@ public:
|
||||
PASS_SIMPLE = NUM_POOL_TYPES,
|
||||
PASS_GRASS,
|
||||
PASS_FULLBRIGHT,
|
||||
PASS_INVISIBLE,
|
||||
PASS_INVISI_SHINY,
|
||||
PASS_FULLBRIGHT_SHINY,
|
||||
PASS_SHINY,
|
||||
PASS_BUMP,
|
||||
|
||||
Reference in New Issue
Block a user