Fix Save Preview As... for textures, now save as any type we can encode to!

Removes the previous method and condenses the menu entries back into one.
 - Translations have been updated except for German, German will need to update the translation for "Save Preview As..." since the name hasn't changed.
Adds FFSAVE_IMAGE to the filepicker enums
Crossplatformity:
 - The Windows version works nicely
 - The Linux version may not work or even compile but it should..
 - The Mac version hasn't been added, instead it will default to accept any(all filter), should the provided file extension be invalid a notification will display.
This commit is contained in:
Inusaito Sayori
2013-09-14 21:21:36 -04:00
parent 42f8875d69
commit e5f2d5f76e
12 changed files with 50 additions and 49 deletions

View File

@@ -541,19 +541,6 @@ class LLFileSavePreview : public view_listener_t
}
};
class LLFileSavePreviewPNG : public view_listener_t
{
bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
{
LLFloater* top = gFloaterView->getFrontmost();
if (top)
{
top->saveAsType(true);
}
return true;
}
};
class LLFileTakeSnapshot : public view_listener_t
{
bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
@@ -1384,7 +1371,6 @@ void init_menu_file()
(new LLFileLocalAssetBrowser())->registerListener(gMenuHolder, "File.LocalAssetBrowser");
// </edit>
(new LLFileSavePreview())->registerListener(gMenuHolder, "File.SavePreview");
(new LLFileSavePreviewPNG())->registerListener(gMenuHolder, "File.SavePreviewPNG");
(new LLFileTakeSnapshot())->registerListener(gMenuHolder, "File.TakeSnapshot");
(new LLFileTakeSnapshotToDisk())->registerListener(gMenuHolder, "File.TakeSnapshotToDisk");
(new LLFileQuit())->registerListener(gMenuHolder, "File.Quit");