Fix Save Preview As... for textures, now save as any type we can encode to!

Removes the previous method and condenses the menu entries back into one.
 - Translations have been updated except for German, German will need to update the translation for "Save Preview As..." since the name hasn't changed.
Adds FFSAVE_IMAGE to the filepicker enums
Crossplatformity:
 - The Windows version works nicely
 - The Linux version may not work or even compile but it should..
 - The Mac version hasn't been added, instead it will default to accept any(all filter), should the provided file extension be invalid a notification will display.
This commit is contained in:
Inusaito Sayori
2013-09-14 21:21:36 -04:00
parent 42f8875d69
commit e5f2d5f76e
12 changed files with 50 additions and 49 deletions

View File

@@ -218,7 +218,6 @@ public:
virtual BOOL canSaveAs() const { return FALSE; }
virtual void saveAs() {}
virtual void saveAsType(BOOL type=false) {}
void setSnapTarget(LLHandle<LLFloater> handle) { mSnappedTo = handle; }
void clearSnapTarget() { mSnappedTo.markDead(); }