Fix fullbright stuff in deferred. Have to re-assess old glow occlusion bugfixes.

This commit is contained in:
Shyotl
2013-11-02 02:38:23 -05:00
parent af8f8bb040
commit e5d71560e8
2 changed files with 5 additions and 5 deletions

View File

@@ -166,12 +166,12 @@ void main()
vec3 pos = vary_position;
vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha));
color.rgb = fogged.rgb;
//color.a = fogged.a;
color.a = fogged.a;
#else
//color.a = final_alpha;
color.a = final_alpha;
#endif
color.a = .0;
frag_color = color;
frag_color.rgb = color.rgb;
frag_color.a = color.a;
}

View File

@@ -63,7 +63,7 @@ void main()
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = 0.0;
color.a = 1.0;
color.rgb = pow(color.rgb, vec3(1.0/2.2));