Add support for Controller Keys, inspired by similar code by CtrlAltStudio Viewer
Dear Alpha Users who are curious about this: A = Alt B = Shift X = Ctrl Y = Escape Back = Toggle Flycam mode (Use this, it's fun!!!) Start = Toggle Cursor mode Right Stick Click = Toggle Mouselook Left Stick Click = Jump/Fly Enjoy, I know I do!
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@@ -113,6 +113,12 @@ public:
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F32 getKeyElapsedTime( KEY key ); // Returns time in seconds since key was pressed.
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S32 getKeyElapsedFrameCount( KEY key ); // Returns time in frames since key was pressed.
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void setControllerKey(KEY key, bool level)
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{
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mControllerKeys[key] = mKeyLevel[key] = level;
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(level ? mKeyDown[key] : mKeyUp[key]) = true;
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}
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protected:
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void addKeyName(KEY key, const std::string& name);
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@@ -127,6 +133,7 @@ protected:
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BOOL mKeyRepeated[KEY_COUNT]; // Key was repeated
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BOOL mKeyUp[KEY_COUNT]; // Up edge
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BOOL mKeyDown[KEY_COUNT]; // Down edge
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BOOL mControllerKeys[KEY_COUNT]; // Keys held in controller
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KEY mCurTranslatedKey;
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KEY mCurScanKey; // Used during the scanKeyboard()
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