Hooked up underlying material fetching mechanism and added material-related structures. Not integrated into rendering pipeline.

This commit is contained in:
Shyotl
2013-07-12 13:56:31 -05:00
parent ccff8475c1
commit e4da971026
21 changed files with 1809 additions and 1 deletions

View File

@@ -30,6 +30,8 @@
#include "lluuid.h"
#include "v4color.h"
#include "llsd.h"
#include "llmaterialid.h"
#include "llmaterial.h"
// These bits are used while unpacking TEM messages to tell which aspects of
// the texture entry changed.
@@ -98,6 +100,10 @@ public:
void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);
bool hasPendingMaterialUpdate() const { return mMaterialUpdatePending; }
bool isSelected() const { return mSelected; }
bool setSelected(bool sel) { bool prev_sel = mSelected; mSelected = sel; return prev_sel; }
// These return a TEM_ flag from above to indicate if something changed.
S32 setID (const LLUUID &tex_id);
S32 setColor(const LLColor4 &color);
@@ -121,6 +127,8 @@ public:
S32 setTexGen(U8 texGen);
S32 setMediaTexGen(U8 media);
S32 setGlow(F32 glow);
S32 setMaterialID(const LLMaterialID& pMaterialID);
S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
@@ -139,6 +147,8 @@ public:
U8 getTexGen() const { return mMediaFlags & TEM_TEX_GEN_MASK; }
U8 getMediaTexGen() const { return mMediaFlags; }
F32 getGlow() const { return mGlow; }
const LLMaterialID& getMaterialID() const { return mMaterialID; };
const LLMaterialPtr getMaterialParams() const { return mMaterial; };
// *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL.
// CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData()
@@ -188,11 +198,15 @@ public:
static const char* TEXTURE_MEDIA_DATA_KEY;
protected:
bool mSelected;
LLUUID mID; // Texture GUID
LLColor4 mColor;
U8 mBump; // Bump map, shiny, and fullbright
U8 mMediaFlags; // replace with web page, movie, etc.
F32 mGlow;
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;
LLMaterialPtr mMaterial;
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face