Hooked up underlying material fetching mechanism and added material-related structures. Not integrated into rendering pipeline.
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@@ -39,9 +39,11 @@
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#include "lluuid.h"
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#include "v3color.h"
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#include "v4color.h"
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#include "llmaterial.h"
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class LLTextureEntry;
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class LLMaterialID;
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// this is a list of LLTextureEntry*'s because in practice the list's elements
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// are of some derived class: LLFooTextureEntry
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@@ -110,6 +112,8 @@ public:
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S32 setFullbright(const U8 index, const U8 t);
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S32 setMediaFlags(const U8 index, const U8 media_flags);
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S32 setGlow(const U8 index, const F32 glow);
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S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID);
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S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
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S32 size() const;
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