Updated rigged mesh selection/cursor hover handling.
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@@ -198,6 +198,7 @@ public:
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//get the object between start and end that's closest to start.
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LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
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BOOL pick_transparent,
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bool pick_rigged,
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S32* face_hit, // return the face hit
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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