Updated rigged mesh selection/cursor hover handling.
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@@ -214,14 +214,17 @@ public:
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/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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BOOL pick_transparent = FALSE,
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BOOL pick_rigged = FALSE,
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S32* face_hit = NULL, // which face was hit
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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LLVector4a* normal = NULL, // return the surface normal at the intersection point
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LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
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LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
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virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
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const LLVector4a& start, const LLVector4a& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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BOOL pick_transparent = FALSE,
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BOOL pick_rigged = FALSE,
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S32* face_hit = NULL, // which face was hit
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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