Updated rigged mesh selection/cursor hover handling.
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@@ -95,7 +95,7 @@ BOOL LLToolPlacer::raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj,
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// Viewer-side pick to find the right sim to create the object on.
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// First find the surface the object will be created on.
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LLPickInfo pick = gViewerWindow->pickImmediate(x, y, FALSE);
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LLPickInfo pick = gViewerWindow->pickImmediate(x, y, FALSE, TRUE);
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// Note: use the frontmost non-flora version because (a) plants usually have lots of alpha and (b) pants' Havok
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// representations (if any) are NOT the same as their viewer representation.
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