Updated rigged mesh selection/cursor hover handling.
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@@ -141,7 +141,7 @@ BOOL LLToolGrab::handleMouseDown(S32 x, S32 y, MASK mask)
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if (!gAgent.leftButtonGrabbed())
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{
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// can grab transparent objects (how touch event propagates, scripters rely on this)
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gViewerWindow->pickAsync(x, y, mask, pickCallback, TRUE, TRUE);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, TRUE, FALSE, FALSE, TRUE);
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}
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return TRUE;
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}
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