Updated rigged mesh selection/cursor hover handling.
This commit is contained in:
@@ -131,7 +131,9 @@ BOOL LLToolCamera::handleMouseDown(S32 x, S32 y, MASK mask)
|
||||
|
||||
gViewerWindow->hideCursor();
|
||||
|
||||
gViewerWindow->pickAsync(x, y, mask, pickCallback);
|
||||
bool pick_rigged = gFloaterTools && gFloaterTools->getVisible();
|
||||
|
||||
gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ FALSE, pick_rigged, /*BOOL pick_unselectable*/ TRUE);
|
||||
// don't steal focus from UI
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user