Updated rigged mesh selection/cursor hover handling.
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@@ -862,12 +862,12 @@ void LLToolDragAndDrop::dragOrDrop3D( S32 x, S32 y, MASK mask, BOOL drop, EAccep
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if (mDrop)
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{
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// don't allow drag and drop onto transparent objects
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pick(gViewerWindow->pickImmediate(x, y, FALSE));
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pick(gViewerWindow->pickImmediate(x, y, FALSE, FALSE));
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}
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else
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{
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// don't allow drag and drop onto transparent objects
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE, FALSE);
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}
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*acceptance = mLastAccept;
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