Updated rigged mesh selection/cursor hover handling.
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@@ -162,7 +162,7 @@ public:
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void pauseAllMotions();
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void unpauseAllMotions();
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BOOL isPaused() const { return mPaused; }
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S32 getPausedFrame() const { return mPausedFrame; }
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U32 getPausedFrame() const { return mPausedFrame; }
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//<singu>
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void requestPause(std::vector<LLAnimPauseRequest>& avatar_pause_handles);
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void pauseAllSyncedCharacters(std::vector<LLAnimPauseRequest>& avatar_pause_handles);
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@@ -252,7 +252,7 @@ protected:
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F32 mLastTime;
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BOOL mHasRunOnce;
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BOOL mPaused;
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S32 mPausedFrame;
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U32 mPausedFrame;
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F32 mTimeStep;
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S32 mTimeStepCount;
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F32 mLastInterp;
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