Updated rigged mesh selection/cursor hover handling.
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@@ -186,7 +186,7 @@ void LLCharacter::updateMotions(e_update_t update_type)
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// It returns false if we need to keep updating anyway.
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if (!mMotionController.hidden(true))
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{
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mMotionController.updateMotions(LLCharacter::NORMAL_UPDATE);
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mMotionController.updateMotions();
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return;
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}
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//</singu>
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