Updated rigged mesh selection/cursor hover handling.

This commit is contained in:
Shyotl
2019-04-11 01:16:50 -05:00
parent 6675bb2276
commit e49b484c2f
35 changed files with 204 additions and 115 deletions

View File

@@ -186,7 +186,7 @@ void LLCharacter::updateMotions(e_update_t update_type)
// It returns false if we need to keep updating anyway.
if (!mMotionController.hidden(true))
{
mMotionController.updateMotions(LLCharacter::NORMAL_UPDATE);
mMotionController.updateMotions();
return;
}
//</singu>

View File

@@ -162,7 +162,7 @@ public:
void pauseAllMotions();
void unpauseAllMotions();
BOOL isPaused() const { return mPaused; }
S32 getPausedFrame() const { return mPausedFrame; }
U32 getPausedFrame() const { return mPausedFrame; }
//<singu>
void requestPause(std::vector<LLAnimPauseRequest>& avatar_pause_handles);
void pauseAllSyncedCharacters(std::vector<LLAnimPauseRequest>& avatar_pause_handles);
@@ -252,7 +252,7 @@ protected:
F32 mLastTime;
BOOL mHasRunOnce;
BOOL mPaused;
S32 mPausedFrame;
U32 mPausedFrame;
F32 mTimeStep;
S32 mTimeStepCount;
F32 mLastInterp;