Updated rigged mesh selection/cursor hover handling.
This commit is contained in:
@@ -186,7 +186,7 @@ void LLCharacter::updateMotions(e_update_t update_type)
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// It returns false if we need to keep updating anyway.
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if (!mMotionController.hidden(true))
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{
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mMotionController.updateMotions(LLCharacter::NORMAL_UPDATE);
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mMotionController.updateMotions();
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return;
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}
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//</singu>
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@@ -162,7 +162,7 @@ public:
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void pauseAllMotions();
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void unpauseAllMotions();
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BOOL isPaused() const { return mPaused; }
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S32 getPausedFrame() const { return mPausedFrame; }
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U32 getPausedFrame() const { return mPausedFrame; }
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//<singu>
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void requestPause(std::vector<LLAnimPauseRequest>& avatar_pause_handles);
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void pauseAllSyncedCharacters(std::vector<LLAnimPauseRequest>& avatar_pause_handles);
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@@ -252,7 +252,7 @@ protected:
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F32 mLastTime;
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BOOL mHasRunOnce;
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BOOL mPaused;
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S32 mPausedFrame;
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U32 mPausedFrame;
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F32 mTimeStep;
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S32 mTimeStepCount;
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F32 mLastInterp;
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@@ -657,16 +657,15 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
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}
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}
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// TODO: add this after resolving _WIN32_WINNT issue
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// if (!fullscreen)
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// {
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// TRACKMOUSEEVENT track_mouse_event;
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// track_mouse_event.cbSize = sizeof( TRACKMOUSEEVENT );
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// track_mouse_event.dwFlags = TME_LEAVE;
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// track_mouse_event.hwndTrack = mWindowHandle;
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// track_mouse_event.dwHoverTime = HOVER_DEFAULT;
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// TrackMouseEvent( &track_mouse_event );
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// }
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if (!fullscreen)
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{
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TRACKMOUSEEVENT track_mouse_event;
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track_mouse_event.cbSize = sizeof( TRACKMOUSEEVENT );
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track_mouse_event.dwFlags = TME_LEAVE;
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track_mouse_event.hwndTrack = mWindowHandle;
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track_mouse_event.dwHoverTime = HOVER_DEFAULT;
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TrackMouseEvent( &track_mouse_event );
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}
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//-----------------------------------------------------------------------
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@@ -2624,21 +2623,11 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
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}
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return 0;
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}
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/*
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// TODO: add this after resolving _WIN32_WINNT issue
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case WM_MOUSELEAVE:
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case WM_MOUSELEAVE:
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{
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window_imp->mCallbacks->handleMouseLeave(window_imp);
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// TRACKMOUSEEVENT track_mouse_event;
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// track_mouse_event.cbSize = sizeof( TRACKMOUSEEVENT );
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// track_mouse_event.dwFlags = TME_LEAVE;
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// track_mouse_event.hwndTrack = h_wnd;
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// track_mouse_event.dwHoverTime = HOVER_DEFAULT;
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// TrackMouseEvent( &track_mouse_event );
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return 0;
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window_imp->mCallbacks->handleMouseLeave(window_imp);
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return 0;
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}
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*/
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// Handle mouse movement within the window
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case WM_MOUSEMOVE:
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{
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@@ -557,6 +557,7 @@ void LLControlAvatar::updateAnimations()
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LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
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S32 face,
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BOOL pick_transparent,
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BOOL pick_rigged,
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S32* face_hit,
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LLVector4a* intersection,
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LLVector2* tex_coord,
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@@ -571,7 +572,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV
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LLVector4a local_intersection;
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if (mRootVolp &&
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mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, tangent))
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mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
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{
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local_end = local_intersection;
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if (intersection)
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@@ -63,6 +63,7 @@ public:
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const LLVector4a& start, const LLVector4a& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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BOOL pick_transparent = FALSE,
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BOOL pick_rigged = FALSE,
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S32* face_hit = NULL, // which face was hit
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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@@ -1963,7 +1963,7 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
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const LLVector4a* ext;
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LLVector4a pos, size;
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static LLCachedControl<bool> sh_override_rigged_bounds("SHOverrideRiggedBounds", false);
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static LLCachedControl<bool> sh_override_rigged_bounds("SHOverrideRiggedBounds", true);
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LLVOVolume* volume = drawable->getVOVolume();
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if (volume && (!sh_override_rigged_bounds || !volume->isAttachment() || !(drawable->isState(LLDrawable::RIGGED) || volume->isRiggedMesh())))
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{
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@@ -3419,8 +3419,9 @@ public:
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LLVector4a *mTangent;
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LLDrawable* mHit;
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BOOL mPickTransparent;
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BOOL mPickRigged;
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LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent,
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LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged,
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S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
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: mStart(start),
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mEnd(end),
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@@ -3430,7 +3431,8 @@ public:
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mNormal(normal),
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mTangent(tangent),
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mHit(NULL),
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mPickTransparent(pick_transparent)
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mPickTransparent(pick_transparent),
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mPickRigged(pick_rigged)
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{
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}
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@@ -3512,9 +3514,9 @@ public:
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if (vobj->isAvatar())
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{
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LLVOAvatar* avatar = (LLVOAvatar*) vobj;
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if (gFloaterTools->getVisible() || LLFloaterInspect::findInstance())
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if (mPickRigged)
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{
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LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
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LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
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if (hit)
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{
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mEnd = intersection;
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@@ -3534,7 +3536,7 @@ public:
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}
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}
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if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
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if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
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{
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mEnd = intersection; // shorten ray so we only find CLOSER hits
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if (mIntersection)
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@@ -3553,6 +3555,7 @@ public:
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LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
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BOOL pick_transparent,
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BOOL pick_rigged,
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S32* face_hit, // return the face hit
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LLVector4a* intersection, // return the intersection point
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LLVector2* tex_coord, // return the texture coordinates of the intersection point
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@@ -3561,7 +3564,7 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, co
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)
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{
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LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
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LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, face_hit, intersection, tex_coord, normal, tangent);
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LLDrawable* drawable = intersect.check(mOctree);
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return drawable;
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@@ -392,6 +392,7 @@ public:
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LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
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BOOL pick_transparent,
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BOOL pick_rigged,
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S32* face_hit, // return the face hit
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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@@ -165,7 +165,7 @@ BOOL LLToolCompInspect::handleMouseDown(S32 x, S32 y, MASK mask)
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else
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{
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mMouseDown = TRUE;
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE, TRUE);
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handled = TRUE;
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}
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@@ -275,7 +275,7 @@ BOOL LLToolCompTranslate::handleHover(S32 x, S32 y, MASK mask)
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BOOL LLToolCompTranslate::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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mMouseDown = TRUE;
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gViewerWindow->pickAsync(x, y, mask, pickCallback, TRUE);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, TRUE, TRUE);
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return TRUE;
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}
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@@ -399,7 +399,7 @@ BOOL LLToolCompScale::handleHover(S32 x, S32 y, MASK mask)
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BOOL LLToolCompScale::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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mMouseDown = TRUE;
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE, TRUE);
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return TRUE;
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}
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@@ -515,7 +515,7 @@ BOOL LLToolCompCreate::handleMouseDown(S32 x, S32 y, MASK mask)
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if ( (mask == MASK_SHIFT) || (mask == MASK_CONTROL) )
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{
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE, TRUE);
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handled = TRUE;
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}
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else
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@@ -599,7 +599,7 @@ BOOL LLToolCompRotate::handleHover(S32 x, S32 y, MASK mask)
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BOOL LLToolCompRotate::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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mMouseDown = TRUE;
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE, TRUE);
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return TRUE;
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}
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@@ -862,12 +862,12 @@ void LLToolDragAndDrop::dragOrDrop3D( S32 x, S32 y, MASK mask, BOOL drop, EAccep
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if (mDrop)
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{
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// don't allow drag and drop onto transparent objects
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pick(gViewerWindow->pickImmediate(x, y, FALSE));
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pick(gViewerWindow->pickImmediate(x, y, FALSE, FALSE));
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}
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else
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{
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// don't allow drag and drop onto transparent objects
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE, FALSE);
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}
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*acceptance = mLastAccept;
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@@ -87,7 +87,7 @@ BOOL LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
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BOOL LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, TRUE, TRUE);
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return TRUE;
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}
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@@ -131,7 +131,9 @@ BOOL LLToolCamera::handleMouseDown(S32 x, S32 y, MASK mask)
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gViewerWindow->hideCursor();
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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bool pick_rigged = gFloaterTools && gFloaterTools->getVisible();
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gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ FALSE, pick_rigged, /*BOOL pick_unselectable*/ TRUE);
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// don't steal focus from UI
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return FALSE;
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}
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@@ -141,7 +141,7 @@ BOOL LLToolGrab::handleMouseDown(S32 x, S32 y, MASK mask)
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if (!gAgent.leftButtonGrabbed())
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{
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// can grab transparent objects (how touch event propagates, scripters rely on this)
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gViewerWindow->pickAsync(x, y, mask, pickCallback, TRUE, TRUE);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, TRUE, FALSE, FALSE, TRUE);
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}
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return TRUE;
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}
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@@ -107,9 +107,11 @@ BOOL LLToolPie::handleMouseDown(S32 x, S32 y, MASK mask)
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mMouseOutsideSlop = FALSE;
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mMouseDownX = x;
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mMouseDownY = y;
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//LLTimer pick_timer;
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BOOL pick_rigged = true; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick");
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//left mouse down always picks transparent (but see handleMouseUp)
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mPick = gViewerWindow->pickImmediate(x, y, TRUE);
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mPick = gViewerWindow->pickImmediate(x, y, TRUE, pick_rigged);
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//LL_INFOS() << "pick_rigged is " << (S32) pick_rigged << " pick time elapsed " << pick_timer.getElapsedTimeF32() << LL_ENDL;
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mPick.mKeyMask = mask;
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mMouseButtonDown = true;
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@@ -124,7 +126,10 @@ BOOL LLToolPie::handleMouseDown(S32 x, S32 y, MASK mask)
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BOOL LLToolPie::handleRightMouseDown(S32 x, S32 y, MASK mask)
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{
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// don't pick transparent so users can't "pay" transparent objects
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mPick = gViewerWindow->pickImmediate(x, y, FALSE);
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mPick = gViewerWindow->pickImmediate(x, y,
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/*BOOL pick_transparent*/ FALSE,
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/*BOOL pick_rigged*/ TRUE,
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/*BOOL pick_particle*/ TRUE);
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mPick.mKeyMask = mask;
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// claim not handled so UI focus stays same
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@@ -580,7 +585,8 @@ void LLToolPie::selectionPropertiesReceived()
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BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
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{
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mHoverPick = gViewerWindow->pickImmediate(x, y, FALSE);
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BOOL pick_rigged = false;
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mHoverPick = gViewerWindow->pickImmediate(x, y, FALSE, pick_rigged);
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LLViewerObject *parent = NULL;
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LLViewerObject *object = mHoverPick.getObject();
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//LLSelectMgr::getInstance()->setHoverObject(object, mHoverPick.mObjectFace); // Singu TODO: remove llhoverview.cpp
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@@ -633,7 +639,7 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
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else
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{
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// perform a separate pick that detects transparent objects since they respond to 1-click actions
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LLPickInfo click_action_pick = gViewerWindow->pickImmediate(x, y, TRUE);
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LLPickInfo click_action_pick = gViewerWindow->pickImmediate(x, y, TRUE, pick_rigged);
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LLViewerObject* click_action_object = click_action_pick.getObject();
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@@ -704,9 +710,9 @@ BOOL LLToolPie::handleMouseUp(S32 x, S32 y, MASK mask)
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// ignoring transparent objects
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LLPickInfo savedPick = mPick;
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mPick = gViewerWindow->pickImmediate(savedPick.mMousePt.mX, savedPick.mMousePt.mY,
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FALSE /* ignore transparent *//*,
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FALSE*/ /* ignore particles */); // Singu TODO: Particle picking
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FALSE /* ignore transparent */,
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FALSE /* ignore rigged */,
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FALSE /* ignore particles */);
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LLViewerObject* objp = mPick.getObject();
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bool is_in_world = mPick.mObjectID.notNull() && objp && !objp->isHUDAttachment(); // We clicked on a non-hud object
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bool is_land = mPick.mPickType == LLPickInfo::PICK_LAND; // or on land
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@@ -792,8 +798,9 @@ BOOL LLToolPie::handleDoubleClick(S32 x, S32 y, MASK mask)
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// thought they were clicking on whatever they were seeing through it, so
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// recompute what was clicked on ignoring transparent objects
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mPick = gViewerWindow->pickImmediate(savedPick.mMousePt.mX, savedPick.mMousePt.mY,
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FALSE /* ignore transparent *//*,
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FALSE*/ /* ignore particles */); // Singu TODO: Particle picking
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FALSE /* ignore transparent */,
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FALSE /* ignore rigged */,
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FALSE /* ignore particles */);
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LLViewerObject* objp = mPick.getObject();
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LLViewerObject* parentp = objp ? objp->getRootEdit() : NULL;
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@@ -67,7 +67,7 @@ BOOL LLToolPipette::handleMouseDown(S32 x, S32 y, MASK mask)
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mSuccess = TRUE;
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mTooltipMsg.clear();
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setMouseCapture(TRUE);
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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gViewerWindow->pickAsync(x, y, mask, pickCallback, FALSE, TRUE);
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return TRUE;
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}
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@@ -95,7 +95,7 @@ BOOL LLToolPlacer::raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj,
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// Viewer-side pick to find the right sim to create the object on.
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// First find the surface the object will be created on.
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LLPickInfo pick = gViewerWindow->pickImmediate(x, y, FALSE);
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LLPickInfo pick = gViewerWindow->pickImmediate(x, y, FALSE, TRUE);
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// Note: use the frontmost non-flora version because (a) plants usually have lots of alpha and (b) pants' Havok
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// representations (if any) are NOT the same as their viewer representation.
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@@ -69,7 +69,8 @@ LLToolSelect::LLToolSelect( LLToolComposite* composite )
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BOOL LLToolSelect::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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// do immediate pick query
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mPick = gViewerWindow->pickImmediate(x, y, TRUE);
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BOOL pick_rigged = true; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick");
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mPick = gViewerWindow->pickImmediate(x, y, TRUE, pick_rigged);
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// Pass mousedown to agent
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LLTool::handleMouseDown(x, y, mask);
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@@ -78,7 +78,8 @@ void dialog_refresh_all(void);
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BOOL LLToolSelectRect::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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handlePick(gViewerWindow->pickImmediate(x, y, TRUE));
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BOOL pick_rigged = true; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick");
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handlePick(gViewerWindow->pickImmediate(x, y, TRUE /* pick_transparent */, pick_rigged));
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LLTool::handleMouseDown(x, y, mask);
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@@ -4526,6 +4526,7 @@ LLViewerObject* LLViewerObject::getRootEdit() const
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BOOL LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
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S32 face,
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BOOL pick_transparent,
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BOOL pick_rigged,
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||||
S32* face_hit,
|
||||
LLVector4a* intersection,
|
||||
LLVector2* tex_coord,
|
||||
|
||||
@@ -283,6 +283,7 @@ public:
|
||||
virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
|
||||
@@ -180,6 +180,7 @@
|
||||
#include "llviewernetwork.h"
|
||||
#include "llpostprocess.h"
|
||||
#include "llwearablelist.h"
|
||||
#include "llfloaterinspect.h"
|
||||
|
||||
#include "llnotifications.h"
|
||||
#include "llnotificationsutil.h"
|
||||
@@ -220,7 +221,9 @@ BOOL gShowOverlayTitle = FALSE;
|
||||
BOOL gPickTransparent = TRUE;
|
||||
|
||||
LLViewerObject* gDebugRaycastObject = NULL;
|
||||
LLVOPartGroup* gDebugRaycastParticle = NULL;
|
||||
LLVector4a gDebugRaycastIntersection;
|
||||
LLVector4a gDebugRaycastParticleIntersection;
|
||||
LLVector2 gDebugRaycastTexCoord;
|
||||
LLVector4a gDebugRaycastNormal;
|
||||
LLVector4a gDebugRaycastTangent;
|
||||
@@ -683,7 +686,7 @@ public:
|
||||
LLMeshRepository::sHTTPRetryCount));
|
||||
ypos += y_inc;
|
||||
|
||||
addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing));
|
||||
addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, (U32)LLMeshRepository::sLODProcessing));
|
||||
ypos += y_inc;
|
||||
|
||||
addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f)));
|
||||
@@ -1103,7 +1106,9 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi
|
||||
|
||||
if (prim_media_dnd_enabled)
|
||||
{
|
||||
LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ );
|
||||
LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY,
|
||||
TRUE /* pick_transparent */,
|
||||
FALSE /* pick_rigged */);
|
||||
|
||||
LLUUID object_id = pick_info.getObjectID();
|
||||
S32 object_face = pick_info.mObjectFace;
|
||||
@@ -3094,7 +3099,7 @@ void LLViewerWindow::updateUI()
|
||||
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
|
||||
{
|
||||
gDebugRaycastFaceHit = -1;
|
||||
gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
|
||||
gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE,
|
||||
&gDebugRaycastFaceHit,
|
||||
&gDebugRaycastIntersection,
|
||||
&gDebugRaycastTexCoord,
|
||||
@@ -3102,6 +3107,7 @@ void LLViewerWindow::updateUI()
|
||||
&gDebugRaycastTangent,
|
||||
&gDebugRaycastStart,
|
||||
&gDebugRaycastEnd);
|
||||
gDebugRaycastParticle = gPipeline.lineSegmentIntersectParticle(gDebugRaycastStart, gDebugRaycastEnd, &gDebugRaycastParticleIntersection, NULL);
|
||||
}
|
||||
|
||||
updateMouseDelta();
|
||||
@@ -3244,6 +3250,7 @@ void LLViewerWindow::updateUI()
|
||||
|
||||
// only handle hover events when UI is enabled
|
||||
// if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
|
||||
if (mMouseInWindow)
|
||||
{
|
||||
|
||||
if( mouse_captor )
|
||||
@@ -3946,7 +3953,14 @@ BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewe
|
||||
return intersect;
|
||||
}
|
||||
|
||||
void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent, BOOL get_surface_info)
|
||||
void LLViewerWindow::pickAsync( S32 x,
|
||||
S32 y_from_bot,
|
||||
MASK mask,
|
||||
void (*callback)(const LLPickInfo& info),
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_rigged,
|
||||
BOOL pick_unselectable,
|
||||
BOOL get_surface_info)
|
||||
{
|
||||
if (gNoRender)
|
||||
{
|
||||
@@ -3961,8 +3975,7 @@ void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback
|
||||
// "Show Debug Alpha" means no object actually transparent
|
||||
pick_transparent = TRUE;
|
||||
}
|
||||
|
||||
LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, get_surface_info, callback);
|
||||
LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, get_surface_info, pick_unselectable, callback);
|
||||
schedulePick(pick_info);
|
||||
}
|
||||
|
||||
@@ -3994,6 +4007,11 @@ void LLViewerWindow::performPick()
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gFocusMgr.getAppHasFocus())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mPicks.empty())
|
||||
{
|
||||
std::vector<LLPickInfo>::iterator pick_it;
|
||||
@@ -4023,13 +4041,18 @@ void LLViewerWindow::returnEmptyPicks()
|
||||
}
|
||||
|
||||
// Performs the GL object/land pick.
|
||||
LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent)
|
||||
LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle)
|
||||
{
|
||||
if (gNoRender)
|
||||
{
|
||||
return LLPickInfo();
|
||||
}
|
||||
|
||||
if (!gFocusMgr.getAppHasFocus())
|
||||
{
|
||||
return LLPickInfo();
|
||||
}
|
||||
|
||||
// push back pick info object
|
||||
BOOL in_build_mode = gFloaterTools && gFloaterTools->getVisible();
|
||||
if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
|
||||
@@ -4038,10 +4061,9 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans
|
||||
// "Show Debug Alpha" means no object actually transparent
|
||||
pick_transparent = TRUE;
|
||||
}
|
||||
|
||||
// shortcut queueing in mPicks and just update mLastPick in place
|
||||
MASK key_mask = gKeyboard->currentMask(TRUE);
|
||||
mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL);
|
||||
mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_rigged, pick_particle, TRUE, FALSE, NULL);
|
||||
mLastPick.fetchResults();
|
||||
|
||||
return mLastPick;
|
||||
@@ -4077,6 +4099,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
LLViewerObject *this_object,
|
||||
S32 this_face,
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_rigged,
|
||||
S32* face_hit,
|
||||
LLVector4a *intersection,
|
||||
LLVector2 *uv,
|
||||
@@ -4147,7 +4170,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
{
|
||||
if (this_object->isHUDAttachment()) // is a HUD object?
|
||||
{
|
||||
if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent,
|
||||
if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged,
|
||||
face_hit, intersection, uv, normal, tangent))
|
||||
{
|
||||
found = this_object;
|
||||
@@ -4155,7 +4178,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
}
|
||||
else // is a world object
|
||||
{
|
||||
if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent,
|
||||
if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged,
|
||||
face_hit, intersection, uv, normal, tangent))
|
||||
{
|
||||
found = this_object;
|
||||
@@ -4176,7 +4199,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
|
||||
if (!found) // if not found in HUD, look in world:
|
||||
{
|
||||
found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent,
|
||||
found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged,
|
||||
face_hit, intersection, uv, normal, tangent);
|
||||
|
||||
if (found && !pick_transparent)
|
||||
@@ -4321,7 +4344,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con
|
||||
|
||||
|
||||
// Returns global position
|
||||
BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global)
|
||||
BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global, BOOL ignore_distance)
|
||||
{
|
||||
LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
|
||||
F32 mouse_dir_scale;
|
||||
@@ -4330,6 +4353,7 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d
|
||||
F32 land_z;
|
||||
const F32 FIRST_PASS_STEP = 1.0f; // meters
|
||||
const F32 SECOND_PASS_STEP = 0.1f; // meters
|
||||
const F32 draw_distance = ignore_distance ? MAX_FAR_CLIP : (gAgentCamera.mDrawDistance * 4);
|
||||
LLVector3d camera_pos_global;
|
||||
|
||||
camera_pos_global = gAgentCamera.getCameraPositionGlobal();
|
||||
@@ -4337,7 +4361,7 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d
|
||||
LLVector3 probe_point_region;
|
||||
|
||||
// walk forwards to find the point
|
||||
for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance * 4; mouse_dir_scale += FIRST_PASS_STEP)
|
||||
for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < draw_distance; mouse_dir_scale += FIRST_PASS_STEP)
|
||||
{
|
||||
LLVector3d mouse_direction_global_d;
|
||||
mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
|
||||
@@ -5965,15 +5989,20 @@ LLPickInfo::LLPickInfo()
|
||||
mTangent(),
|
||||
mBinormal(),
|
||||
mHUDIcon(NULL),
|
||||
mPickTransparent(FALSE)
|
||||
mPickTransparent(FALSE),
|
||||
mPickRigged(FALSE),
|
||||
mPickParticle(FALSE)
|
||||
{
|
||||
}
|
||||
|
||||
LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
|
||||
MASK keyboard_mask,
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_uv_coords,
|
||||
void (*pick_callback)(const LLPickInfo& pick_info))
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_rigged,
|
||||
BOOL pick_particle,
|
||||
BOOL pick_uv_coords,
|
||||
BOOL pick_unselectable,
|
||||
void (*pick_callback)(const LLPickInfo& pick_info))
|
||||
: mMousePt(mouse_pos),
|
||||
mKeyMask(keyboard_mask),
|
||||
mPickCallback(pick_callback),
|
||||
@@ -5987,7 +6016,10 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
|
||||
mTangent(),
|
||||
mBinormal(),
|
||||
mHUDIcon(NULL),
|
||||
mPickTransparent(pick_transparent)
|
||||
mPickTransparent(pick_transparent),
|
||||
mPickRigged(pick_rigged),
|
||||
mPickParticle(pick_particle),
|
||||
mPickUnselectable(pick_unselectable)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6005,6 +6037,9 @@ void LLPickInfo::fetchResults()
|
||||
LLVector4a origin;
|
||||
origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
|
||||
F32 icon_dist = 0.f;
|
||||
LLVector4a start;
|
||||
LLVector4a end;
|
||||
LLVector4a particle_end;
|
||||
if (hit_icon)
|
||||
{
|
||||
LLVector4a delta;
|
||||
@@ -6013,15 +6048,25 @@ void LLPickInfo::fetchResults()
|
||||
}
|
||||
|
||||
LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
|
||||
NULL, -1, mPickTransparent, &face_hit,
|
||||
&intersection, &uv, &normal, &tangent);
|
||||
NULL, -1, mPickTransparent, mPickRigged, &face_hit,
|
||||
&intersection, &uv, &normal, &tangent, &start, &end);
|
||||
|
||||
mPickPt = mMousePt;
|
||||
|
||||
U32 te_offset = face_hit > -1 ? face_hit : 0;
|
||||
|
||||
//unproject relative clicked coordinate from window coordinate using GL
|
||||
|
||||
if (mPickParticle)
|
||||
{ //get the end point of line segement to use for particle raycast
|
||||
if (hit_object)
|
||||
{
|
||||
particle_end = intersection;
|
||||
}
|
||||
else
|
||||
{
|
||||
particle_end = end;
|
||||
}
|
||||
}
|
||||
|
||||
LLViewerObject* objectp = hit_object;
|
||||
|
||||
|
||||
@@ -6047,7 +6092,7 @@ void LLPickInfo::fetchResults()
|
||||
|
||||
// put global position into land_pos
|
||||
LLVector3d land_pos;
|
||||
if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos))
|
||||
if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos, mPickUnselectable))
|
||||
{
|
||||
// The selected point is beyond the draw distance or is otherwise
|
||||
// not selectable. Return before calling mPickCallback().
|
||||
@@ -6085,6 +6130,18 @@ void LLPickInfo::fetchResults()
|
||||
}
|
||||
}
|
||||
|
||||
if (mPickParticle)
|
||||
{ //search for closest particle to click origin out to intersection point
|
||||
S32 part_face = -1;
|
||||
|
||||
LLVOPartGroup* group = gPipeline.lineSegmentIntersectParticle(start, particle_end, NULL, &part_face);
|
||||
if (group)
|
||||
{
|
||||
mParticleOwnerID = group->getPartOwner(part_face);
|
||||
mParticleSourceID = group->getPartSource(part_face);
|
||||
}
|
||||
}
|
||||
|
||||
if (mPickCallback)
|
||||
{
|
||||
mPickCallback(*this);
|
||||
@@ -6135,7 +6192,7 @@ void LLPickInfo::getSurfaceInfo()
|
||||
if (objectp)
|
||||
{
|
||||
if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f,
|
||||
objectp, -1, mPickTransparent,
|
||||
objectp, -1, mPickTransparent, mPickRigged,
|
||||
&mObjectFace,
|
||||
&intersection,
|
||||
&mSTCoords,
|
||||
|
||||
@@ -88,7 +88,10 @@ public:
|
||||
LLPickInfo(const LLCoordGL& mouse_pos,
|
||||
MASK keyboard_mask,
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_rigged,
|
||||
BOOL pick_particle,
|
||||
BOOL pick_surface_info,
|
||||
BOOL pick_unselectable,
|
||||
void (*pick_callback)(const LLPickInfo& pick_info));
|
||||
|
||||
void fetchResults();
|
||||
@@ -108,6 +111,8 @@ public:
|
||||
LLVector3d mPosGlobal;
|
||||
LLVector3 mObjectOffset;
|
||||
LLUUID mObjectID;
|
||||
LLUUID mParticleOwnerID;
|
||||
LLUUID mParticleSourceID;
|
||||
S32 mObjectFace;
|
||||
LLHUDIcon* mHUDIcon;
|
||||
LLVector3 mIntersection;
|
||||
@@ -118,6 +123,9 @@ public:
|
||||
LLVector4 mTangent;
|
||||
LLVector3 mBinormal;
|
||||
BOOL mPickTransparent;
|
||||
BOOL mPickRigged;
|
||||
BOOL mPickParticle;
|
||||
BOOL mPickUnselectable;
|
||||
void getSurfaceInfo();
|
||||
|
||||
private:
|
||||
@@ -344,9 +352,15 @@ public:
|
||||
void returnEmptyPicks();
|
||||
|
||||
|
||||
void pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& pick_info),
|
||||
BOOL pick_transparent = FALSE, BOOL get_surface_info = FALSE);
|
||||
LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent);
|
||||
void pickAsync( S32 x,
|
||||
S32 y_from_bot,
|
||||
MASK mask,
|
||||
void (*callback)(const LLPickInfo& pick_info),
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
BOOL pick_unselectable = FALSE,
|
||||
BOOL get_surface_info = FALSE);
|
||||
LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE);
|
||||
static void hoverPickCallback(const LLPickInfo& pick_info);
|
||||
|
||||
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
|
||||
@@ -356,6 +370,7 @@ public:
|
||||
LLViewerObject *this_object = NULL,
|
||||
S32 this_face = -1,
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
S32* face_hit = NULL,
|
||||
LLVector4a *intersection = NULL,
|
||||
LLVector2 *uv = NULL,
|
||||
@@ -373,7 +388,7 @@ public:
|
||||
//const LLVector3d& lastNonFloraObjectHitOffset();
|
||||
|
||||
// mousePointOnLand() returns true if found point
|
||||
BOOL mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global);
|
||||
BOOL mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, BOOL ignore_distance = FALSE);
|
||||
BOOL mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
|
||||
LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
|
||||
BOOL clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
|
||||
|
||||
@@ -2220,6 +2220,7 @@ void LLVOAvatar::renderJoints()
|
||||
BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face,
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_rigged,
|
||||
S32* face_hit,
|
||||
LLVector4a* intersection,
|
||||
LLVector2* tex_coord,
|
||||
@@ -2333,15 +2334,14 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
|
||||
LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face,
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_rigged,
|
||||
S32* face_hit,
|
||||
LLVector4a* intersection,
|
||||
LLVector2* tex_coord,
|
||||
LLVector4a* normal,
|
||||
LLVector4a* tangent)
|
||||
{
|
||||
static const LLCachedControl<bool> allow_mesh_picking("SGAllowRiggedMeshSelection");
|
||||
|
||||
if (!allow_mesh_picking || (isSelf() && !gAgent.needsRenderAvatar()))
|
||||
if (isSelf() && !gAgent.needsRenderAvatar())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@@ -2371,7 +2371,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
|
||||
LLViewerObject* attached_object = iter.first;
|
||||
#endif
|
||||
|
||||
if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, tangent))
|
||||
if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
|
||||
{
|
||||
local_end = local_intersection;
|
||||
if (intersection)
|
||||
|
||||
@@ -214,14 +214,17 @@ public:
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
|
||||
LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
|
||||
virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
|
||||
const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
|
||||
@@ -798,7 +798,7 @@ void LLVOGrass::updateDrawable(BOOL force_damped)
|
||||
}
|
||||
|
||||
// virtual
|
||||
BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
|
||||
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
|
||||
{
|
||||
|
||||
@@ -84,6 +84,7 @@ public:
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
|
||||
@@ -489,6 +489,7 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
|
||||
BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face,
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_rigged,
|
||||
S32* face_hit,
|
||||
LLVector4a* intersection,
|
||||
LLVector2* tex_coord,
|
||||
|
||||
@@ -80,6 +80,7 @@ public:
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face,
|
||||
BOOL pick_transparent,
|
||||
BOOL pick_rigged,
|
||||
S32* face_hit,
|
||||
LLVector4a* intersection,
|
||||
LLVector2* tex_coord,
|
||||
|
||||
@@ -942,7 +942,7 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
|
||||
}
|
||||
}
|
||||
|
||||
BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
|
||||
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
|
||||
{
|
||||
|
||||
@@ -88,6 +88,7 @@ public:
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
|
||||
@@ -1205,7 +1205,7 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
|
||||
mDrawable->setPositionGroup(pos);
|
||||
}
|
||||
|
||||
BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
|
||||
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
|
||||
{
|
||||
|
||||
@@ -116,6 +116,7 @@ public:
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
|
||||
@@ -4284,7 +4284,7 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
|
||||
}
|
||||
|
||||
|
||||
BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
|
||||
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
|
||||
{
|
||||
@@ -4310,8 +4310,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
|
||||
|
||||
if (mDrawable->isState(LLDrawable::RIGGED))
|
||||
{
|
||||
static const LLCachedControl<bool> allow_mesh_picking("SGAllowRiggedMeshSelection");
|
||||
if (allow_mesh_picking && (gFloaterTools->getVisible() || LLFloaterInspect::findInstance()))
|
||||
if (pick_rigged)
|
||||
{
|
||||
updateRiggedVolume(true);
|
||||
volume = mRiggedVolume;
|
||||
@@ -4492,7 +4491,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
|
||||
|
||||
bool LLVOVolume::treatAsRigged()
|
||||
{
|
||||
return (gFloaterTools->getVisible() || LLFloaterInspect::findInstance()) &&
|
||||
return isSelected() &&
|
||||
(isAttachment() || isAnimatedObject()) &&
|
||||
mDrawable.notNull() &&
|
||||
mDrawable->isState(LLDrawable::RIGGED);
|
||||
@@ -4574,22 +4573,20 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
|
||||
}
|
||||
}
|
||||
|
||||
U32 frame = LLFrameTimer::getFrameCount();
|
||||
if (copy)
|
||||
{
|
||||
copyVolumeFaces(volume);
|
||||
}
|
||||
else
|
||||
else if (avatar && avatar->areAnimationsPaused())
|
||||
{
|
||||
bool is_paused = avatar && avatar->areAnimationsPaused();
|
||||
if (is_paused)
|
||||
{
|
||||
S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame();
|
||||
if (frames_paused > 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
frame = avatar->getMotionController().getPausedFrame();
|
||||
}
|
||||
if (frame == mFrame)
|
||||
{
|
||||
return;
|
||||
}
|
||||
mFrame = frame;
|
||||
|
||||
//build matrix palette
|
||||
static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT;
|
||||
|
||||
@@ -61,9 +61,10 @@ enum LLVolumeInterfaceType
|
||||
|
||||
class LLRiggedVolume : public LLVolume
|
||||
{
|
||||
U32 mFrame;
|
||||
public:
|
||||
LLRiggedVolume(const LLVolumeParams& params)
|
||||
: LLVolume(params, 0.f)
|
||||
: LLVolume(params, 0.f), mFrame(-1)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -160,6 +161,7 @@ public:
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
BOOL pick_rigged = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
|
||||
@@ -6388,7 +6388,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
|
||||
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE);
|
||||
if (part && hasRenderType(part->mDrawableType))
|
||||
{
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, face_hit, &position, NULL, NULL, NULL);
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL);
|
||||
if (hit)
|
||||
{
|
||||
drawable = hit;
|
||||
@@ -6415,6 +6415,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
|
||||
|
||||
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
|
||||
BOOL pick_transparent,
|
||||
bool pick_rigged,
|
||||
S32* face_hit,
|
||||
LLVector4a* intersection, // return the intersection point
|
||||
LLVector2* tex_coord, // return the texture coordinates of the intersection point
|
||||
@@ -6447,7 +6448,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
|
||||
LLSpatialPartition* part = region->getSpatialPartition(j);
|
||||
if (part && hasRenderType(part->mDrawableType))
|
||||
{
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent);
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent);
|
||||
if (hit)
|
||||
{
|
||||
drawable = hit;
|
||||
@@ -6504,7 +6505,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
|
||||
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_ATTACHMENT);
|
||||
if (part && hasRenderType(part->mDrawableType))
|
||||
{
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent);
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent);
|
||||
if (hit)
|
||||
{
|
||||
LLVector4a delta;
|
||||
@@ -6592,7 +6593,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, c
|
||||
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
|
||||
if (part)
|
||||
{
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, face_hit, intersection, tex_coord, normal, tangent);
|
||||
if (hit)
|
||||
{
|
||||
drawable = hit;
|
||||
@@ -7065,7 +7066,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
|
||||
LLVector4a result;
|
||||
result.clear();
|
||||
|
||||
gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
|
||||
gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE,
|
||||
NULL,
|
||||
&result);
|
||||
|
||||
|
||||
@@ -198,6 +198,7 @@ public:
|
||||
//get the object between start and end that's closest to start.
|
||||
LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
|
||||
BOOL pick_transparent,
|
||||
bool pick_rigged,
|
||||
S32* face_hit, // return the face hit
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
|
||||
Reference in New Issue
Block a user