Help me keep track of VBOs
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@@ -60,20 +60,10 @@
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class LLVBOPool : public LLGLNamePool
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{
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protected:
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virtual GLuint allocateName()
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{
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GLuint name;
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glGenBuffersARB(1, &name);
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return name;
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}
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virtual void releaseName(GLuint name)
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{
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glDeleteBuffersARB(1, &name);
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}
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virtual GLuint allocateName();
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virtual void releaseName(GLuint name);
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};
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//============================================================================
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// base class
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