Have LLRender::color4ub fall back to uniform if bound vbo lacks color attribute. Fixed fixed-function call in LLFacePool::LLOverrideFaceColor::setColor.

This commit is contained in:
Shyotl
2014-05-08 16:29:53 -05:00
parent 75b31b4151
commit e2a0f801b9
2 changed files with 10 additions and 2 deletions

View File

@@ -356,7 +356,7 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
{
glColor4ubv(color.mV);
gGL.diffuseColor4ubv(color.mV);
}
void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)