Have LLRender::color4ub fall back to uniform if bound vbo lacks color attribute. Fixed fixed-function call in LLFacePool::LLOverrideFaceColor::setColor.
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@@ -356,7 +356,7 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
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void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
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{
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glColor4ubv(color.mV);
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gGL.diffuseColor4ubv(color.mV);
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}
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void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
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