Correct a whoopsie there
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@@ -389,9 +389,6 @@ void LLRenderTarget::release()
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if (mTex.size() > 0)
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{
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//Release before delete.
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for (U32 i = 0; i < mTex.size(); ++i)
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, LLTexUnit::getInternalType(mUsage), 0, 0);
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sBytesAllocated -= mResX*mResY*4*mTex.size();
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LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true);
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mTex.clear();
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