Use AIFilePicker everywhere.
Also upgrade the file picker filters with the new extensions found in the orginal file picker code of Singularity. Also improve AIFilePicker a bit: added hasFilename() and now deleting the statemachine automatically by default: it's no longer needed to call deleteMe from the callback.
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@@ -56,9 +56,11 @@ public:
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// Import entry point
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void importObject(bool upload=FALSE);
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void importObject_continued(AIFilePicker* filepicker);
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// Export entry point
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void exportObject();
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void exportObject_continued(AIFilePicker* filepicker);
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// Update map from texture worker
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void updateMap(LLUUID uploaded_asset);
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