Use AIFilePicker everywhere.

Also upgrade the file picker filters with the new extensions found
in the orginal file picker code of Singularity.

Also improve AIFilePicker a bit: added hasFilename() and now
deleting the statemachine automatically by default: it's no longer
needed to call deleteMe from the callback.
This commit is contained in:
Aleric Inglewood
2011-05-10 04:27:57 +02:00
parent 81550aa6de
commit e0b0fa4f58
49 changed files with 1097 additions and 564 deletions

View File

@@ -37,7 +37,7 @@
#include "llagent.h"
#include "llbutton.h"
#include "llcombobox.h"
#include "llfilepicker.h"
#include "statemachine/aifilepicker.h"
#include "llimagetga.h"
#include "llinventoryview.h"
#include "llinventory.h"
@@ -380,15 +380,19 @@ void LLPreviewTexture::saveAs()
if( mLoadingFullImage )
return;
LLFilePicker& file_picker = LLFilePicker::instance();
const LLViewerInventoryItem* item = getItem() ;
if( !file_picker.getSaveFile( LLFilePicker::FFSAVE_TGA, item ? LLDir::getScrubbedFileName(item->getName()) : LLStringUtil::null) )
{
// User canceled or we failed to acquire save file.
AIFilePicker* filepicker = new AIFilePicker;
filepicker->open(item ? LLDir::getScrubbedFileName(item->getName()) + ".tga" : LLStringUtil::null, FFSAVE_TGA, "", "image");
filepicker->run(boost::bind(&LLPreviewTexture::saveAs_continued, this, item, filepicker));
}
void LLPreviewTexture::saveAs_continued(LLViewerInventoryItem const* item, AIFilePicker* filepicker)
{
if (!filepicker->hasFilename())
return;
}
// remember the user-approved/edited file name.
mSaveFileName = file_picker.getFirstFile();
mSaveFileName = filepicker->getFilename();
mLoadingFullImage = TRUE;
getWindow()->incBusyCount();
mImage->forceToSaveRawImage(0) ;//re-fetch the raw image if the old one is removed.