Use AIFilePicker everywhere.

Also upgrade the file picker filters with the new extensions found
in the orginal file picker code of Singularity.

Also improve AIFilePicker a bit: added hasFilename() and now
deleting the statemachine automatically by default: it's no longer
needed to call deleteMe from the callback.
This commit is contained in:
Aleric Inglewood
2011-05-10 04:27:57 +02:00
parent 81550aa6de
commit e0b0fa4f58
49 changed files with 1097 additions and 564 deletions

View File

@@ -40,7 +40,7 @@
#include "llvoavatar.h"
#include "llagent.h" // gAgent
#include "llkeyframemotion.h"
#include "llfilepicker.h"
#include "statemachine/aifilepicker.h"
#include "lllineeditor.h"
#include "lluictrlfactory.h"
#include "lluictrlfactory.h"
@@ -392,21 +392,22 @@ void LLPreviewAnim::gotAssetForSave(LLVFS *vfs,
// Write it back out...
LLFilePicker& file_picker = LLFilePicker::instance();
if( !file_picker.getSaveFile( LLFilePicker::FFSAVE_ANIMATN, LLDir::getScrubbedFileName(self->getItem()->getName())) )
{
// User canceled or we failed to acquire save file.
return;
}
// remember the user-approved/edited file name.
std::string filename = file_picker.getFirstFile();
AIFilePicker* filepicker = new AIFilePicker;
filepicker->open(LLDir::getScrubbedFileName(self->getItem()->getName()) + ".animatn", FFSAVE_ANIMATN);
filepicker->run(boost::bind(&LLPreviewAnim::gotAssetForSave_continued, buffer, size, filepicker));
}
std::ofstream export_file(filename.c_str(), std::ofstream::binary);
export_file.write(buffer, size);
export_file.close();
// static
void LLPreviewAnim::gotAssetForSave_continued(char* buffer, S32 size, AIFilePicker* filepicker)
{
if (!filepicker->hasFilename())
{
std::string filename = filepicker->getFilename();
std::ofstream export_file(filename.c_str(), std::ofstream::binary);
export_file.write(buffer, size);
export_file.close();
}
delete[] buffer;
buffer = NULL;
}
// virtual