Allow more than 2gigs of texture memory... Fix shader buggles.
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@@ -1154,7 +1154,7 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("specularMap");
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mReservedUniforms.push_back("bumpMap");
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mReservedUniforms.push_back("environmentMap");
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mReservedUniforms.push_back("cloude_noise_texture");
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mReservedUniforms.push_back("cloud_noise_texture");
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mReservedUniforms.push_back("fullbright");
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mReservedUniforms.push_back("lightnorm");
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mReservedUniforms.push_back("sunlight_color_copy");
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