Fix minor error in shader which prevented ssao from working with shadows enabled.

This commit is contained in:
Shyotl
2013-12-24 20:16:05 -06:00
parent 033880c8f9
commit e00e704cbd

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@@ -245,7 +245,7 @@ void main()
} }
frag_color[0] = shadow; frag_color[0] = shadow;
frag_color[1] = texture2DRect(diffuseRect,vary_fragcoord*downsampled_depth_scale); frag_color[1] = texture2DRect(diffuseRect,vary_fragcoord*downsampled_depth_scale).r;
spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0);