LLFrameTimer review and resulting changes.
This makes the class API a bit more sane, although only a bit, because I had to leave it working with possibly new code merged in from LL: the API can't really change. I also removed some unused code. While reviewing how LLFrameTimer worked however, I did find a few instances where things where broken: * sFrameDeltaTime wasn't correctly updated (more than once per frame and therefore erratic). This only influenced scrolling speed, but still. * While dragging an inventory item, the scroll arrows of a tab container didn't work (LLTabContainer::handleDragAndDrop). * Map zoom interpolation was broken (it interpolated between A and B, but used the already updated interpolation for A the next frame... (added mCurZoomValInterpolationStart).
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committed by
Siana Gearz
parent
7a739f4915
commit
dfa10281ea
@@ -446,8 +446,7 @@ void LLPreviewTexture::onFileLoadedForSave(BOOL success,
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}
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else
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{
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self->mSavedFileTimer.reset();
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self->mSavedFileTimer.setTimerExpirySec( SECONDS_TO_SHOW_FILE_SAVED_MSG );
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self->mSavedFileTimer.reset(SECONDS_TO_SHOW_FILE_SAVED_MSG);
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}
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self->mSaveFileName.clear();
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