LLFrameTimer review and resulting changes.
This makes the class API a bit more sane, although only a bit, because I had to leave it working with possibly new code merged in from LL: the API can't really change. I also removed some unused code. While reviewing how LLFrameTimer worked however, I did find a few instances where things where broken: * sFrameDeltaTime wasn't correctly updated (more than once per frame and therefore erratic). This only influenced scrolling speed, but still. * While dragging an inventory item, the scroll arrows of a tab container didn't work (LLTabContainer::handleDragAndDrop). * Map zoom interpolation was broken (it interpolated between A and B, but used the already updated interpolation for A the next frame... (added mCurZoomValInterpolationStart).
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committed by
Siana Gearz
parent
7a739f4915
commit
dfa10281ea
@@ -1147,9 +1147,7 @@ void LLPumpIO::LLChainInfo::setTimeoutSeconds(F32 timeout)
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LLMemType m1(LLMemType::MTYPE_IO_PUMP);
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if(timeout > 0.0f)
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{
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mTimer.start();
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mTimer.reset();
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mTimer.setTimerExpirySec(timeout);
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mTimer.start(timeout);
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}
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else
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{
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